[web:canvaskit] move shaders to UniqueRef; fix minor memory leaks #41172
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Move all classes implementing the
Shader
interface fromManagedSkiaObject
toUniqueRef
.Fix two (probably minor) memory leaks:
CkImageShader
was leaking intermediate instances ofSkShader
because those were neither attached to aFinalizationRegistry
, nor disposed of explicitly through thedispose()
method.CkFragmentShader
was leakingSkShader
instances because it never calledCkFragmentInstance.dispose
. Additionally, theCkFragmentInstance
class isn't really necessary, becauseUniqueRef
is fully sufficient to manage instances ofSkShader
objects for fragment shaders.