Would like a Graphics Bandwidth benchmark #12766
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c: new feature
Nothing broken; request for a new capability
c: performance
Relates to speed or footprint issues (see "perf:" labels)
engine
flutter/engine repository. See also e: labels.
P3
Issues that are less important to the Flutter project
team-engine
Owned by Engine team
triaged-engine
Triaged by Engine team
@abarth mentioned to me that we should be tracking our graphics bandwidth. Which can be approximated by the sum of the total size (bytes) of layers drawn to the GPU every frame / # of frames drawn.
My understanding is that this number is a trade-off with high-end performance and that using more bandwidth (caching more in textures) will improve performance on high-end devices, but that eventually we saturate the GPU bandwidth on low end devices.
I'm not aware of any benchmarks we currently have to track this number.
Did I get that right? @abarth @yjbanov @chinmaygarde
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