New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
ShaderMask is broken and messes up layout, AppBar rendered in the middle of the screen #20859
Comments
@HansMuller it seems like you initially implemented |
@zoechi Seems like a bug in the engine |
Thank you for the fix! |
This seems to have caused regression in my case - I had BackdropFilter inside ShaderMask (to apply gradient with darken blend mode over blurred UI). It used to work fine but it does not anymore. Is BackdropFilter inside ShaderMask something that should be working or am I pushing it too far? |
@knopp did you find a solution for using BackdropFilter inside ShaderMask ? |
This is still an issue |
This thread has been automatically locked since there has not been any recent activity after it was closed. If you are still experiencing a similar issue, please open a new bug, including the output of |
It seems like there is a bug in the engine in
SceneBuilder.pushShaderMask
orSceneBuilder.pop
that causes this.This makes
ShaderMask
unusable.Example code (taken from the
ShaderMask
docs):Flutter version: Latest master
The text was updated successfully, but these errors were encountered: