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Could not choose an EGL configuration. #22671
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Thanks for the issue report @bbozhidarov. In general that stack trace means that the engine failed to find any GL framebuffer configs that match the attributes it needs to render. Part of your comment isn't clear to me, sorry. Is the app working on the Nexus Android Studio emulators and crashing on Bluestacks only? Are you also seeing any of the example apps crash when they're run? If not, could you provide some sample code that reproduces this crash? Thanks! |
I have same problem, there are logcat logs:
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Thanks for the additional report @big-hippo! What device and android version are you seeing this happen on? |
I test it for many x86 android emulators, all emulators base on virtualbox (except genymotion) throw these. |
Thanks for the extra info. Yeah, it sounds like there's something unexpected about the OpenGL emulation. I think it should be possible to work around this locally in the meantime with |
We've had a whole host of these reports over the years. We probably could use something more systematic to collect debugging information from these configurations as to why they're failing to start. I'm tempted to just lump this into #15451. |
I am having the same original issue as mentioned by the author @bbozhidarov.
After using the command Logs
Emulator Details
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This thread has been automatically locked since there has not been any recent activity after it was closed. If you are still experiencing a similar issue, please open a new bug, including the output of |
I'm having trouble running my application on Android. I use Bluestacks v3 (Client version - 3.56.76.1867, Engine version - 2.56.77.1326) and Android Studio v3.1.4. I was able to run it on the Android Studio emulator with both these configurations:
This is the error that I get:
That's the output of 'flutter doctor -v':
Any help will be very much appreciated.
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