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Frame rate is locked to 60FPS on devices with frame rate optimization #35162
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c: performanceRelates to speed or footprint issues (see "perf:" labels)Relates to speed or footprint issues (see "perf:" labels)c: renderingUI glitches reported at the engine/skia or impeller rendering levelUI glitches reported at the engine/skia or impeller rendering levele: device-specificOnly manifests on certain devicesOnly manifests on certain devicesengineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.perf: speedPerformance issues related to (mostly rendering) speedPerformance issues related to (mostly rendering) speedplatform-androidAndroid applications specificallyAndroid applications specifically
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c: performanceRelates to speed or footprint issues (see "perf:" labels)Relates to speed or footprint issues (see "perf:" labels)c: renderingUI glitches reported at the engine/skia or impeller rendering levelUI glitches reported at the engine/skia or impeller rendering levele: device-specificOnly manifests on certain devicesOnly manifests on certain devicesengineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.perf: speedPerformance issues related to (mostly rendering) speedPerformance issues related to (mostly rendering) speedplatform-androidAndroid applications specificallyAndroid applications specifically
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All Flutter apps seem to be locked at 60FPS on One Plus 7 Pro that has 90Hz refresh rate. Every other app including Native apps and OpenGL games runs at 90FPS. Because of this Flutter apps feel slow compared to the rest of the operating system even though there are no performance issues or janks.
It seems apps have to somehow notify the OS that it can do higher framerates. And One Plus OxygenOS seems to do this check and switches between 60 and 90 FPS modes. This XDA article explains how this works and how you can force all apps to use 90FPS. After applying the change mentioned in the article Flutter apps run at 90FPS.