Fix the Safe area conflict for material controls in Android #815
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The issue:
When a player widget is used inside a scaffold with
extendBodyBehindAppBar
set to true on a Scaffold, the progress bar and the fullscreen button go out of the player bounds which breaks the layout and makes them inaccessible for a user's input.Example from real app:
extendBodyBehindAppBar: true
, controls are falling downextendBodyBehindAppBar: false
, controls are fine, but we need the content of the screen go under the app barextendBodyBehindAppBar: true
, and the fix from PRThis is how it should work.
If I got it right the issue is Android/Fucsia related, since MaterialControls do not used for others. This was not tested on Fucsia.