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cocos2d-x for xna 1.0.0 Feb.17 2012 | ||
* This is the 3d-alpha version of cocos2d-x for xna. | ||
* And the primary features of the engine have been realized. | ||
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Primary Features | ||
------------------ | ||
director:manages how and when to execute the Scenes | ||
node:the main element, anything thats gets drawn or contains things that get drawn is a CCNode | ||
layer:inherites from node and implements the TouchEventsDelegate protocol | ||
scene:organizes the nodes and then run, actually shown, by the director | ||
sprite:a kind of node binding a 2d image with corresponding features | ||
menu:responses to the clicks | ||
labelttf:be used to render text labels | ||
particle system:nearly thirty particle examples are shown in tests, supports plist | ||
tilemap:a kind of map that is composed of many texture tiles | ||
cocosdenshion:offer the interfaces to play background music and sound effect |
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cocos2d-x for xna | ||
================== | ||
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cocos2d-x for xna is a 2D game engine in C#, based on [cocos2d-x][1] and licensed under MIT. | ||
The engine is jointly developed by [cocos2d-x][1] and [OpenXLive][2]. | ||
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Document | ||
------------------ | ||
* Website: www.cocos2d-x.org | ||
www.openxlive.com | ||
* [Online API References][3] | ||
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Contact us | ||
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* Forum: http://www.cocos2d-x.org/projects/cocos2d-x/boards/17 | ||
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Thanks to the core-developers | ||
------------------ | ||
ronghong.huang(flyingpacer) | ||
xiaoming.zhang(minggo) | ||
chunlin.qin(elvis) | ||
yang.you(youyang) | ||
kaiwei.liu(lkw) | ||
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[1]: http://www.cocos2d-x.org "cocos2d-x" | ||
[2]: http://www.openxlive.com "OpenXLive" | ||
[3]: http://www.cocos2d-x.org/embedded/cocos2d-x/classes.html "API References" |