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Initialize COM before making any calls to FMOD API #67

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slonopotamus
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According to FMOD documentation 1, user must call CoInitialize before accessing any FMOD API.

However, FMOD plugin doesn't do that explicitly.
Unreal Engine itself also doesn't guarantee that CoInitialize will be called before FMOD plugin startup.

This commit partially fixes issues discovered when trying to run FMOD plugin in Unreal Engine containers 2.

According to FMOD documentation [1], user must call CoInitialize before accessing any FMOD API.

However, FMOD plugin doesn't do that explicitly.
Unreal Engine itself also doesn't guarantee that CoInitialize will be called before FMOD plugin startup.

This commit partially fixes issues discovered when trying to run FMOD plugin in Unreal Engine containers [2].

[1]: https://fmod.com/resources/documentation-api?version=2.00&page=platforms-win.html#com
[2]: https://qa.fmod.com/t/multiple-errors-running-unreal-engine-plugin-in-docker-containers/17966
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Superceded by #68.

@slonopotamus slonopotamus deleted the patch-1 branch November 16, 2021 07:28
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