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Initialize COM before making any calls to FMOD API #67

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Commits on Nov 16, 2021

  1. Initialize COM before making any calls to FMOD API

    According to FMOD documentation [1], user must call CoInitialize before accessing any FMOD API.
    
    However, FMOD plugin doesn't do that explicitly.
    Unreal Engine itself also doesn't guarantee that CoInitialize will be called before FMOD plugin startup.
    
    This commit partially fixes issues discovered when trying to run FMOD plugin in Unreal Engine containers [2].
    
    [1]: https://fmod.com/resources/documentation-api?version=2.00&page=platforms-win.html#com
    [2]: https://qa.fmod.com/t/multiple-errors-running-unreal-engine-plugin-in-docker-containers/17966
    slonopotamus committed Nov 16, 2021
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