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Not sure - I think I do this because the model already got flipped somewhere in the conversion process, and this is a dirty hack to counter that. I'll change it to your suggestion, and see what the output is in model form.
Going off of the name of the arguments for
morton3D_64_Decode_LUT_shifted
Seems that the wrong parts of the AABB limit vectors are being passed in:
Shouldn't this be
https://github.com/Forceflow/ooc_svo_builder/blob/master/src/svo_builder/voxelizer.cpp#L146
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