Skip to content

Commit

Permalink
Fix the spanner special hit sound getting covered up by the clang sound
Browse files Browse the repository at this point in the history
 * This plays when you successfully repair some amount of health/ammo of a SG/disp, but the channel made it so the clang would stop it from being heard
  • Loading branch information
squeek502 committed Apr 25, 2015
1 parent 261bd01 commit 2832e1b
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion scripts/game_sounds_ff_weapons.txt
Original file line number Diff line number Diff line change
Expand Up @@ -770,7 +770,7 @@
}
"Spanner.specialhit"
{
"channel" "CHAN_ITEM"
"channel" "CHAN_AUTO"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"wave" "weapons/spanner/spanner_specialhit.wav"
Expand Down

0 comments on commit 2832e1b

Please sign in to comment.