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increasing hoverturret collision size
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AfterShock authored and AfterShockFF committed May 22, 2016
1 parent 9baa8d5 commit 6f332b4
Showing 1 changed file with 1 addition and 2 deletions.
3 changes: 1 addition & 2 deletions game_shared/ff/ff_grenade_hoverturret.cpp
Expand Up @@ -143,14 +143,13 @@ void CFFGrenadeHoverTurret::Precache()
m_iDamageDone = 0;
m_takedamage = DAMAGE_YES;
m_iHealth = m_iMaxHealth = 1;
SetSize( -Vector(6,6,6), Vector(6,6,6) );
SetSize( -Vector(10,10,10), Vector(10,10,10) );
SetCollisionGroup( COLLISION_GROUP_PLAYER );
SetSolid( SOLID_BBOX );
RemoveSolidFlags( FSOLID_NOT_SOLID );
RemoveSolidFlags( FSOLID_NOT_STANDABLE );
//AddSolidFlags( FSOLID_TRIGGER );
//CreateVPhysics();

}

//-----------------------------------------------------------------------------
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