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In character sheet, split special senses with semi-colon #968

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aaclayton opened this issue Jan 22, 2021 · 1 comment
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In character sheet, split special senses with semi-colon #968

aaclayton opened this issue Jan 22, 2021 · 1 comment
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bug Functionality which is not working as intended
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@aaclayton
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Originally in GitLab by @CDeenen

On the attributes page of the character sheet you can add custom attributes with the 'special' field such as for languages, damage immunities, etc.
For pretty much all of these, you can split multiple attributes with a semi-colon, however, this does not work for 'Senses'. Could this be added?

@Fyorl Fyorl added the bug Functionality which is not working as intended label Jul 3, 2023
@Hoppyhob
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Hey I can work on this issue.

Hoppyhob added a commit to Hoppyhob/dnd5e that referenced this issue Sep 10, 2023
Updated base-sheet.mjs _getSenses(systemData) to use similar method to _prepareTraits(systemData) to split special senses into a senses.customN instead of under senses.special
Hoppyhob added a commit to Hoppyhob/dnd5e that referenced this issue Sep 10, 2023
Updated base-sheet.mjs _getSenses(systemData) to use similar method to _prepareTraits(systemData) to split special senses into a senses.customN instead of under senses.special
@Fyorl Fyorl added this to the D&D5E 2.4.0 milestone Oct 13, 2023
@Fyorl Fyorl closed this as completed Oct 13, 2023
MaxPat931 added a commit to MaxPat931/5e-statblock-importer that referenced this issue Oct 18, 2023
Handle multiple custom Senses, split with a semicolon per `foundryvtt/dnd5e#968 and ignore Passive Perception since the system calculates that on its own
MaxPat931 added a commit to MaxPat931/5e-statblock-importer that referenced this issue Oct 18, 2023
Handle multiple custom Senses, split with a semicolon per `foundryvtt/dnd5e#968 and ignore Passive Perception since the system calculates that on its own
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