RGE 0.0.4 indev
Pre-releaseReworked GUI and added support for GL_POINT based particle VFX.
-Multiple GUI screens can be created with one being displayed at a time.
-GUIHandler.cs is abstraction of all GUI related requests and handling. Intuitive and cleans up lots of code.
-VFX can now expand and can be given expansion deceleration, with points simulates particles reaction to air resistance.
-VFX point particles can be given random brightness, ambient occlusion (for spherical appearance), and color.
-Added VFXUtil.cs for creating preset functions for creating particle effects and future other VFX.
-Abstracted font handling to FontUtil.cs. Now automatically loads all font files in the Res/Font diretctory. All successfully loaded fonts can be accessed throughout runtime without having to be re constructed saving performance.
-Multiple different font faces can be used, one for each GUIScreen.