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patches: new Plutonia textures #406
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NATROCK is based on IMGP5011.JPG from tex-res-stone-and-moss.zip DARKROCK is based on IMGP5010.JPG from tex-res-stone-and-moss.zip tex-res-stone-and-moss.zip is from this texture pack: http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc
The current MUD looks like rock to me, and I thought WALL78_1 looked more like mud.
Both of these are based on DOPUNK4.
Make DARKROCK look better by removing the duplicate streak introduced in 2017-03-03T05:34:59Z!kevin@ciinet.org, as well as increasing the brown/tan to gray pixel ratio.
It is now darker, and has more brown/tan pixels.
BROWN1 and BROWN5 are based on IMGP5011.JPG and IMGP3092.JPG from tex-res-stone-and-moss.zip in this texture pack: http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc MARBLE1 is based on 13.png from ground.zip in this texture pack: http://opengameart.org/content/seamless-terrain-and-concrete-textures
Darken MARBLE1 to be closer to the original MARBLE1's brightness.
This patch is based on YukiHerz' textures from this thread: https://www.doomworld.com/vb/freedoom/93250-some-textures/
The new patches that make up this animation are based on IMGP5011.JPG and IMGP3092.JPG from tex-res-stone-and-moss.zip in this texture pack: http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc Also, I did not replace MC9 because it is not actually used.
Add vertical streaks and darkened panels.
BRICK is based on IMGP3322.JPG from tex-res-stone-and-moss.zip in this texture pack: http://opengameart.org/content/free-texture-resource-pack-moss-rock-patterns-and-misc MOSSBRIK is based on IMGP5011.JPG in addition to IMGP3322.JPG from the aforementioned texture pack.
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One of the MC patches cause a lava fall animation to break. I'm not sure which one as of yet, but the conflicting patch should be removed as the lava fall animation is one of those common animated textures used. |
Yeah. Plutonia's texture definitions hijack DBRAIN1 and DBRAIN4 for the start and end of the MC animation respectively, and they also hijack FIREBLU1 and FIREBLU2 for the start and end of the AROCK animation. Doom 2's texture definitions use DBRAIN1-DBRAIN4 as the lava animation for the final boss' weak point (using RWDM11A-D patches). |
Well the change is noticeable in a very bad way, as the lava fall animation is broken now. Probably best to revert back to the old MC patches. |
The DBRAIN animation can be fixed by using the Doom 2 texture definitions for it. Also, there's one MC patch I didn't replace, and that is MC9, since it is not used in Plutonia's MC animation. Maybe Plutonia compatibility could be achieved by getting rid of the Plutonia texture definitions in Phase 1/2, and creating a new Freedoom IWAD or PWAD with the Plutonia texture definitions. |
The last thing the maintainers want is to build more IWADs, last I remember. Not to mention Final Doom IWADs were basically Doom 2 with some new textures and new levels. I'm sure they chose to use the Final Doom definitions for a reason and I don't think you have a choice other than reverting back to the old MC textures. |
Check the commit messages for what these new textures are based on.
Also, check out my post on ZDoom Forums containing many of my source files, and true colour versions of these textures, as well as some unused textures.