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textures.cfg: fix DBRAIN animation. #435

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merged 2 commits into from
Jul 17, 2017
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Talon1024
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@Talon1024 Talon1024 commented Apr 13, 2017

Set DBRAIN1's size to 64x32, and remove MC patches from it.

This should address the issues brought to attention in #406 and this thread on Doomworld.

Plutonia compatibility can be achieved by creating a separate PWAD with Plutonia's texture definitions. This is why the MC and AROCK animations work when playing Freedoom with Plutonia 2 or PRCP. Plutonia 2 and PRCP both include the Plutonia texture definitions, in addition to a few new ones.

@NickZ
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NickZ commented Jul 10, 2017

I've tested this, and I can confirm that this fixes the issue without creating any new ones.

Set DBRAIN1's size to 64x32, and remove MC patches from it.
These patches are needed for Plutonia compatibility
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3 participants