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Make game supply update be precombat type
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To harmonize results from turn of game load with other situations.
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Dilvish-fo committed Jun 7, 2018
1 parent 9fd72a4 commit 169df13
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion server/ServerApp.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1229,7 +1229,7 @@ void ServerApp::LoadGameInit(const std::vector<PlayerSaveGameData>& player_save_
// so need to be reinitialized when loading based on the gamestate
m_universe.InitializeSystemGraph();

UpdateEmpireSupply();
UpdateEmpireSupply(true); // precombat type supply update

std::map<int, PlayerInfo> player_info_map = GetPlayerInfoMap();

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