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Many tweaks and additions to make the early game more playable.New sm…
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…aller basic hulls, new pre-made ship designs, less outrageous monsters, less star-less star-lane nodes, all ships require shipyards.

svn path=/trunk/FreeOrion/; revision=4246
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J. W. Bjerk committed Sep 11, 2011
1 parent 9e9e033 commit 297e4d6
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Showing 18 changed files with 218 additions and 72 deletions.
7 changes: 5 additions & 2 deletions changelog.txt
Expand Up @@ -12,20 +12,23 @@ New Features / Improvements:
~ Reduced file save size by using binary format (instead of semi-readable text).

Balancing:
~ Decreased cost of colony pods by 25%.
~ Decreased cost of colony pods by 20%.
~ Unexplored systems block resource sharing between planets, preventing players from knowing about a hostile presense in a system before exploring it.
~ Ships no longer have functional detection when moving on starlanes. Ships must be in a system to detect objects.
~ Planets can be seen, although without details, by any object in their system, regardless of detection and stealth. Detection strength above planet stealth gives details about the planet.
~ Planets do not increase their shield, troops, or defense meters on a turn they are attacked.
~ Fleets must end a turn's movement if they arrive at a system that contains hostile fleets and no friendly fleets.
~ Increased base detection of all hulls to at least 5.
~

Content:
~ Added a lot of minor "native" species, a few of which have extended descriptions.
~ Experimental addition of various space monsters
~ ~ Added domesticateable space monster nests.
~ Added Small & Medium basic hulls (smaller and cheaper than standard)
~ ~ Improved, usually cheaper, pre-made ship designs
~ Added Computronium Moon & Damaged Computronium Moon specials.
~ Added automatic terraforming to Gaian planets
~ Added domesticateable space monster nests.
~ Added guard ships sometimes to Gaian, Ancient Ruins, & Computronium specials.

Graphics:
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16 changes: 16 additions & 0 deletions default/eng_stringtable.txt
Expand Up @@ -5971,6 +5971,11 @@ Sensors
DT_SENSORS_DESC
Ultimate detection

FU_BASIC_TANK
Extra Fuel Tank
FU_BASIC_TANK_DESC
Allows an additional jump.

FU_DEUTERIUM_TANK
Deuterium Tank

Expand Down Expand Up @@ -6097,6 +6102,7 @@ Distortion Modulator
SP_DISTORTION_MODULATOR_DESC
Distinguishes natural geometric irregularities from enemy ships by manipulating space-time distortions caused by all objects in the vicinity. All objects within 0 uus have max stealth reduced by 20. The effect is non-stacking.


##############
# Ship Hulls #
##############
Expand Down Expand Up @@ -6333,6 +6339,16 @@ SH_SOLAR_DESC

Requires a Basic Shipyard, an Energy Compressor and a Solar Containment Unit at the planet where it is built.'''

SH_BASIC_SMALL
Basic Small Hull
SH_BASIC_SMALL_DESC
Basic Small Hull

SH_BASIC_MEDIUM
Basic Medium Hull
SH_BASIC_MEDIUM_DESC
Basic Medium Hull

SH_STANDARD
Standard Hull

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6 changes: 3 additions & 3 deletions default/planet_specials.txt
Expand Up @@ -705,7 +705,7 @@ Special
activation = AND [
Planet
Not OwnedBy AnyEmpire
Random probability = 0.10
Random probability = 0.05
]
stackinggroup = "KRAKEN_NEST_STACK"
effects = [
Expand Down Expand Up @@ -746,7 +746,7 @@ Special
activation = AND [
Planet
Not OwnedBy AnyEmpire
Random probability = 0.16
Random probability = 0.08
]
stackinggroup = "SNOWFLAKE_NEST_STACK"
effects = [
Expand Down Expand Up @@ -787,7 +787,7 @@ Special
activation = AND [
Planet
Not OwnedBy AnyEmpire
Random probability = 0.12
Random probability = 0.06
]
stackinggroup = "JUGGERNAUT_NEST_STACK"
effects = [
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22 changes: 14 additions & 8 deletions default/premade_ship_designs.txt
Expand Up @@ -2,17 +2,23 @@ ShipDesign
name = "SD_TROOP_SHIP"
description = "SD_TROOP_SHIP_DESC"
lookup_strings = true
hull = "SH_STANDARD"
parts = "GT_TROOP_POD"
hull = "SH_BASIC_SMALL"
parts = [
"GT_TROOP_POD"
"SH_DEFENSE_GRID"
]
graphic = "misc/generic.png"
model = "fighter"

ShipDesign
name = "SD_SCOUT"
description = "SD_SCOUT_DESC"
lookup_strings = true
hull = "SH_STANDARD"
parts = "DT_OPTICAL_SCANNER"
hull = "SH_BASIC_SMALL"
parts = [
"DT_OPTICAL_SCANNER"
"FU_BASIC_TANK"
]
graphic = "misc/generic.png"
model = "fighter"

Expand Down Expand Up @@ -68,9 +74,9 @@ ShipDesign
name = "SD_MARK1"
description = "SD_MARK1_DESC"
lookup_strings = true
hull = "SH_STANDARD"
hull = "SH_BASIC_MEDIUM"
parts = [
"DT_OPTICAL_SCANNER"
"SR_LASER"
"SR_LASER"
"SH_DEFENSE_GRID"
]
Expand All @@ -81,9 +87,9 @@ ShipDesign
name = "SD_MARK2"
description = "SD_MARK2_DESC"
lookup_strings = true
hull = "SH_STANDARD"
hull = "SH_BASIC_MEDIUM"
parts = [
"DT_OPTICAL_SCANNER"
"SR_ION_CANNON"
"SR_ION_CANNON"
"SH_DEFENSE_GRID"
]
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3 changes: 3 additions & 0 deletions default/preunlocked_items.txt
@@ -1,7 +1,10 @@
Item type = ShipHull name = "SH_BASIC_SMALL"
Item type = ShipHull name = "SH_BASIC_MEDIUM"
Item type = ShipHull name = "SH_STANDARD"
Item type = ShipHull name = "SH_COLONY_BASE"
Item type = ShipPart name = "SR_LASER"
Item type = ShipPart name = "SH_DEFENSE_GRID"
Item type = ShipPart name = "FU_BASIC_TANK"
Item type = ShipPart name = "CO_COLONY_POD"
Item type = ShipPart name = "DT_OPTICAL_SCANNER"
Item type = ShipPart name = "GT_TROOP_POD"
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