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Always set Max?-Capacity-SecondaryStat for WEAPON_BASE_EFFECTS (#4557)
* Always set MaxCapacity and MaxSecondaryStat for WEAPON_BASE_EFFECTS (currently: iff in supply) * Fix temporary weapon damage effects (#4555) to capacity/secondary stat (e.g. from PLC_CHARGING) when not being in supply tested: * defensive and offensive flanking work out of supply * md2 upgrade happens only in supply * flux lance, arc disruptor, flak, md1/md2 have the expected values in the ship designer
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agrrr3
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Jun 22, 2023
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