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Fix SH_TREE regeneration structure scaling
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Axel Groß committed Feb 11, 2021
1 parent 54a1b6d commit d252aea
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion default/scripting/ship_hulls/monster/SH_TREE_BODY.focs.txt
Expand Up @@ -39,7 +39,7 @@ Hull
EffectsGroup // regeneration
scope = Source
activation = Turn low = LocalCandidate.System.LastTurnBattleHere + 1
effects = SetStructure value = Value + 7
effects = SetStructure value = Value + 7 * [[SHIP_STRUCTURE_FACTOR]]

EffectsGroup // krill swarm (re)growth
scope = Source
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