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Start industry and research growth only if happiness is at least five #2745
Start industry and research growth only if happiness is at least five #2745
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* Apply normal industry and research growth only if happiness is at least five * Apply force energy structure industry and research growth only if happiness is at least five
There needs to be some indication for the player why production and research aren't rising; maybe make use of the planet status indicator. |
@agrrr3 status update? |
Need to find time to work on the status indicator if that is a merge blocker. |
…ure inform about restricted industry and research meter growth.
I guess the stringtable changes fix the status indicator, because I can simply piggyback on the usually no-colonisation-below-five-happiness status indicator. I just can not verify this currently as my dev setup is not working due to the python3 migration. |
Seems fine to me, so industry and research meters now only start growing once the population treshold has been reached? |
Yes, it works, my compile works again and the text is helpful. No playtesting done for xenophobes / concentration camps though. |
Did a short code review to check how xenos and concentration camps work. I think the changes of this PR will not affect the two. xenos scripts do not set industry or research. concentration camps do directly set the industry regardless of the current value. Should be fine. So please remove the work-in-progress, this can be merged. |
Some indication in the Industry tooltip for the planet would be helpful, I had been troubleshooting this 'issue' and was about to file a report on it when I found this thread. |
This PR delays getting industry/research benefits directly after invasion.
forum discussion
This should be playtested - especially xenophobes and also concentration camps. Also not sure if the AI would need to know about this.