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bi-annual monster revamp #3306
bi-annual monster revamp #3306
Commits on Feb 18, 2021
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Fix missing damage growth scaling for JUGGERNAUT
Axel Groß committedFeb 18, 2021 -
Let SR_JAWS deal damage starting with combat round 3
Axel Groß committedFeb 18, 2021 -
Fix missing damage growth scaling for KRAKEN
Axel Groß committedFeb 18, 2021 -
Complex KRAKEN TENTACLE attack pattern, also mostly shortrange and do…
…uble-shot In bout 2 attacks 2 fighters After that it attacks ships if such are available. Else it crushes fighters and planets. So main attack is delayed. Making it two shots keeps overall damage and shield piercing the same. Note that this doubles damage growth
Axel Groß committedFeb 18, 2021 -
Add SR_GRAV_PULSE, a versatile low-damage high-shot short-range weapo…
…n helping monsters keep the fighters and swarms away * all 12 shots do 1 damage in round 2 * targets everything
Axel Groß committedFeb 18, 2021 -
Give maintenance ship two Arc Disruptors instead of one Mass Driver
more versatile, same level of damage
Axel Groß committedFeb 18, 2021 -
Switch SM_GUARD useless Flak upgrades to something that works; also f…
…ix dam scaling Switch SM_GUARD_3 useless Flak upgrade to similar ARC_DISRUPTOR upgrade (also fix damage scaling for upgrade) Switch SM_GUARD_2 Flak upgrade from damage to shots; also fix scaling
Axel Groß committedFeb 18, 2021 -
Add 60-shot SR_GRAV_PULSE as fighter defense to SH_EXP_OUTPOST
Axel Groß committedFeb 18, 2021 -
Add 12-shot SR_GRAV_PULSE to all JUGGERNAUTs
Axel Groß committedFeb 18, 2021 -
Add 24-shot SR_GRAV_PULSE to BLOATED_JUGGERNAUT
Axel Groß committedFeb 18, 2021 -
Axel Groß committed
Feb 18, 2021 -
Add KRILL living in SM_TREE, make the tree Obstructive instead of Agg…
…ressive
Axel Groß committedFeb 18, 2021 -
SR_SPINES does double damage, but only starting from bout 3
Axel Groß committedFeb 18, 2021 -
Add a 10-shot, 1-damage bout2&3 SR_THRASHING_BODY to SM_DRAGON
Axel Groß committedFeb 18, 2021 -
Switch one SR_SPINES against 8-shot SR_TENTACLE for BLACK_KRAKEN
Axel Groß committedFeb 18, 2021 -
Axel Groß committed
Feb 18, 2021 -
Make stringtable format check happy
Axel Groß committedFeb 18, 2021 -
Fix SH_TREE regeneration structure scaling
Axel Groß committedFeb 18, 2021 -
Adjust AIDependencies for monster weapons - note that damage estimati…
…ons will be wrong if weapons do not shoot every combat round E.g. for close range weapons like SR_JAWS the estimation will be double the real value This is to be solved in a later PR
Axel Groß committedFeb 18, 2021 -
Axel Groß committed
Feb 18, 2021
Commits on Feb 24, 2021
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Let SR_GRAV_PULSE be mounted in external and internal slots
Cause it is only used by monsters and i dont want to review all the slots.
Axel Groß committedFeb 24, 2021
Commits on Feb 27, 2021
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Refactor stringtables and focs to use RULE_FIRST_COMBAT_ROUND_IN_CLOS…
…E_TARGETING_RANGE SR_TENTACLE and SR_GRAV_PULSE depend on the fighter launch pattern so currently no SHORT_TARGETING_RANGE is necessary
Axel Groß committedFeb 27, 2021