New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
spatial flux rework #3600
spatial flux rework #3600
Conversation
04742d1
to
0e012b0
Compare
I am not able to interpret the CI failures... TestPythonParser (Failed) - as far as I can see this PR should not be able to break anything there |
I'm not sure, as @o01eg set up those tests, but it looks like the Python parser tests also run the existing C++ / Boost tests on the .focs.txt files, and checks the resulting number of techs. Since you're adding more techs, the numbers don't match what it expects. |
thanks, missed that part of the test. guess the test is brittle though |
I think the purpose is to let him check that the Python and Boost parsers produce the same results, and that specific test is perhaps just there as a sanity check or warning that something was changed so that whatever Python scripts are being parsed might need updating? |
07ddea8
to
5ae526b
Compare
reworked the stealth effect and fixed the lance damage (forgot it does only half the damage as it is a close range weapon) |
5ae526b
to
208ef26
Compare
playtested this, good to go (after review) |
@o01eg @geoffthemedio can we merge, please |
I don't have time to look at this until later this week |
Co-authored-by: Geoff <geoffthemedio@users.noreply.github.com>
addressed the review comments and did some further fixes on the descriptions; the hull descriptions were not up to date with the values. |
Oh, and should I commit the gimp file i used to compose the flux-lance.png to the asset repository (maybe at art/icons/ship_parts/ |
If it's just overlaying existing available textures and tweaking colours, it's probably not super useful to archive the intermediate file format, but I'm not sure about that sort of thing. |
Co-authored-by: Geoff <geoffthemedio@users.noreply.github.com>
Co-authored-by: Geoff <geoffthemedio@users.noreply.github.com>
Co-authored-by: Geoff <geoffthemedio@users.noreply.github.com>
Yes, please.
There are a lot of images which don't have corresponding source files in the assets repo, because the assets repo was introduced only in 2014 (over a decade after the project started), and by that time we only had been able to recover the source files of a couple of the artwork in FO. Most of them we don't have. Even after that we often/sometimes forgot to ask for the source files of artwork various people contributed, so unfortunately the assets repo is quite incomplete. But that does not mean we still try to get every source file in we can... 😉 |
discussion:
https://freeorion.org/forum/viewtopic.php?p=104863
missing:
graphics for the composite are missing (and the lance could be better), those are already requested on the forums
https://freeorion.org/forum/viewtopic.php?f=10&t=12175&p=108300
https://freeorion.org/forum/viewtopic.php?f=10&t=12176