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Other Tweaks #4765
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Other Tweaks #4765
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geoffthemedio
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The Issue/PR deals with any project component that has no explicit `component` label.
category:tweak
The PR contains insignificant code changes, like code style grooming or value tweaking.
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Oct 14, 2023
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-treat fields as always visible on map when there is no client empire -don't attempt to look up ALL_EMPIRES as an empire ID
… ID is ALL_EMPIRES
…Strengths since it also provides monster info -const -grooming
…kades function -move extracting blockading ships for empires into a separate GetBlockadingFleetsForEmpires function -rename ServerApp::m_empire_vis_overrides to m_empire_fleet_combat_initiation_vis_overrides -noexcept -adjust logging formatting and add more debug logging for combat condition determination
-rename [Set/Apply]EmpireObjectVisibilityOverrides to [Set/Apply]ObjectVisibilityOverrides -rename GetEmpiresPositionDetectionRanges to GetEmpiresAndNeutralPositionDetectionRanges -pass ScriptingContext instead of just EmpireManager to ApplyEffectDerivedVisibilities and UpdateEmpireObjectVisibilities, -pass raw pointers instead of shared_ptr -const / grooming -rename m_empire_object_visibility_overrides to m_fleet_blockade_ship_visibility_overrides -rework CheckObjects with auto instead of explicit template parameter -remove unneded empire_id parameter to GetEmpiresDetectionStrengths and GetEmpiresPositionsPotentiallyDetectableObjects -set neutral travelled starlane endpoints as visible to neutrals (as for empires)
…stem -log empires with any fleets present, along with those with armed aggressive/obstructive
…mbatInfo -simplify combat visibility initialization code
-log stacktrace if a current value variant has the wrong type
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Labels
category:tweak
The PR contains insignificant code changes, like code style grooming or value tweaking.
component:internal
The Issue/PR deals with any project component that has no explicit `component` label.
status:merged
All relevant commits of this PR were merged into the master development branch.
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