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Add mechanical sound support. #453

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Commits on Feb 13, 2023

  1. initial commit

    Mr-Jay-Gatsby committed Feb 13, 2023
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Commits on Feb 15, 2023

  1. Individual component implements ISoundEmitter, starting with flipper …

    …component. Have mechsoundcomponent inherit from monobehaviour directly. Update mechsoundinspector to inherit from unity editor directly and by adding a propertydrawer to handle mechsound appearance. Initialize soundlist in mechsoundscomponent.
    Mr-Jay-Gatsby committed Feb 15, 2023
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Commits on Feb 16, 2023

  1. Get the component that implements ISoundEmitter for pulling data to t…

    …he MechSound Drawer. Handle when no component attached to the gameobject implements it.
    Mr-Jay-Gatsby committed Feb 16, 2023
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  2. SoundInspector updates including refactor playroundrobin and playrand…

    …om methods, refactor handling of audio clip playing using an established gameobject's audiosource, and moved call to update event into OnEnable method. Also deleted mechsounddata and some other minor cleanup.
    Mr-Jay-Gatsby committed Feb 16, 2023
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Commits on Feb 18, 2023

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Commits on Mar 1, 2023

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Commits on Mar 3, 2023

  1. Minor fix to sound asset, in order to handle when audio clips length …

    …changes and then playing the clips under round robin selection.
    Mr-Jay-Gatsby committed Mar 3, 2023
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Commits on Mar 21, 2023

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Commits on Mar 30, 2023

  1. Updated fade handling. Added sound handling to the following componen…

    …ts: plunger, drain, bumper.
    Mr-Jay-Gatsby committed Mar 30, 2023
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