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Add a generalized, cairo-driven system for making lighting halos, and built an attache type out of it. #296

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rkettering opened this issue Aug 23, 2016 · 1 comment
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Graphics - Programmatic Visual issues relating to the use or misuse of art assets in Frogatto or Anura, or generated images. Unnecessary But Nice to Have This would be a nice enhancement to the game, but is not required for the next release.
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@rkettering
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Right now lighting halos exist on one or two objects, and they're extremely finicky and painful to use - the attache system provides basically everything they're missing, and would make them reliable and easy to do.

It would be ideal to combine this with cairo for procedurally generating the gradients - right now, we hand-draw any of our gradient art in photoshop, but if we could merely specify input colors and generate a circular gradient programmatically (just once, at object creation), we could do this entirely in code.

@rkettering rkettering added Unnecessary But Nice to Have This would be a nice enhancement to the game, but is not required for the next release. Graphics - Programmatic Visual issues relating to the use or misuse of art assets in Frogatto or Anura, or generated images. labels Aug 23, 2016
@rkettering rkettering added this to the 4.0 milestone Dec 9, 2021
@rkettering
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We did the attache thing at least, and it works really good.

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Labels
Graphics - Programmatic Visual issues relating to the use or misuse of art assets in Frogatto or Anura, or generated images. Unnecessary But Nice to Have This would be a nice enhancement to the game, but is not required for the next release.
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