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Optional Skulls UX. #36

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merged 7 commits into from
Mar 10, 2021
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aMediocreDad
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@aMediocreDad aMediocreDad commented Feb 17, 2021

  • A new setting toggle lets you switch between the original visuals and interaction, and the new alternative one.
  • When toggled "Skulls"-interaction elements now display as solid circles when filled, and "x"-circles when damaged.
  • Willpower displays solid circles when filled and empty circles when unfilled.
  • Interaction also inverts where left-click fills and right-click empties/damages.

Incidentally also fixes an issue where broken items bonus didn't display red.

ref

- Skulls interaction elements now display as solid circles when full, and "x"-circles when damaged.
- Fixed items not displaying red skulls when broken.
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@jimorie jimorie left a comment

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To be honest I'm not a huge fan of the solid circles. For me this is a step away from how I use the physical character sheet.

But I guess this comes down to personal preference, and I'm not heavily against or anything. Maybe you could get a second opinion, otherwise go with it! 👍

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Yeah this is a very opinionated change. I'm still listing it as a draft as I was thinking of making it an option instead. Would require rewriting a bit of the logic for willpower. Will work on it a bit more, but not for Sunday's release.

@aMediocreDad aMediocreDad added this to To be Reviewed in Forbidden Lands Development via automation Feb 24, 2021
@aMediocreDad aMediocreDad added the qol Quality of Life or Bells & Whistles. label Feb 24, 2021
@aMediocreDad aMediocreDad moved this from To be Reviewed to Devs are working on in Forbidden Lands Development Feb 24, 2021
@aMediocreDad aMediocreDad changed the title Cleaned up skulls UX. Optional Skulls UX. Feb 25, 2021
@aMediocreDad aMediocreDad marked this pull request as ready for review February 25, 2021 22:25
@aMediocreDad aMediocreDad added the help wanted Extra attention is needed label Feb 25, 2021
@aMediocreDad aMediocreDad self-assigned this Feb 25, 2021
@aMediocreDad aMediocreDad added this to the 4.3.0 milestone Mar 3, 2021
@aMediocreDad aMediocreDad mentioned this pull request Mar 3, 2021
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@aMediocreDad aMediocreDad moved this from Devs are working on to Being reviewed in Forbidden Lands Development Mar 3, 2021
@aMediocreDad aMediocreDad linked an issue Mar 5, 2021 that may be closed by this pull request
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aMediocreDad commented Mar 10, 2021

I have tested this thoroughly at this point, and have encountered no issues so far. Merging.

@aMediocreDad aMediocreDad merged commit edf8d56 into fvtt-fria-ligan:main Mar 10, 2021
Forbidden Lands Development automation moved this from Being reviewed to Next Release Mar 10, 2021
@aMediocreDad aMediocreDad deleted the skulls-cleanup branch March 10, 2021 21:37
@aMediocreDad aMediocreDad moved this from Next Release to Archive in Forbidden Lands Development Mar 20, 2021
aMediocreDad added a commit to aMediocreDad/forbidden-lands-foundry-vtt that referenced this pull request Apr 7, 2021
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