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Optional Skulls UX. #36
Optional Skulls UX. #36
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- Skulls interaction elements now display as solid circles when full, and "x"-circles when damaged. - Fixed items not displaying red skulls when broken.
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To be honest I'm not a huge fan of the solid circles. For me this is a step away from how I use the physical character sheet.
But I guess this comes down to personal preference, and I'm not heavily against or anything. Maybe you could get a second opinion, otherwise go with it! 👍
Yeah this is a very opinionated change. I'm still listing it as a draft as I was thinking of making it an option instead. Would require rewriting a bit of the logic for willpower. Will work on it a bit more, but not for Sunday's release. |
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I have tested this thoroughly at this point, and have encountered no issues so far. Merging. |
Incidentally also fixes an issue where broken items bonus didn't display red.