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Updated conditions to use active effects!

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@DrOgres DrOgres released this 18 Nov 16:06
· 100 commits to master since this release

The changes in this release are MAJOR! Back up your worlds before updating.

Moved conditions to active effects, migrate actors to the new system and more!

  • Major Release! BACK UP YOUR WORLDS BEFORE UPGRADING!
  • Moved conditions to active effects, exisitng actors will be migrated to the new system. [#78]
  • Status Icons on tokens now relate to the conditions on the actor. You can toggle them from the HUD, or the sheet. #56
  • Added settings to determine default behavior for NPC and Vaesen actors when they are dropped on a scene.
    -- Note: if a vaesen is not linked you MUST add conditions from the token HUD or the copy of the actor on the scene rather than the unlinked actor in the sidebar.
  • Fixed: Weapon rolls where not using the correct conditions for the roll pool [#83]

What's Changed

  • Active Conditions + Migration control + default prototype token + update token's name by @Cussa in #80
  • feat(weapon): dragable weapon to hotbar by @Cussa in #82
  • fix #83: weapon roll not calculating conditions by @Cussa in #85
  • feat: vaesen conditions on tokens by @Cussa in #86
  • feat(condition): add default counter tokens to conditions by @Cussa in #87
  • feat: npc and vaesen link to actor data by @Cussa in #88
  • fixes for v10 by @Cussa in #89

Full Changelog: 3.3.0...4.0.0