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Releases: fynerain/ScapeNet

Version 1.1.1

17 Oct 20:08
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Changelog

  • Restructured code to allow for some inheritance.
  • Fixed issue with PacketData not working properly for the standard Networkers.
  • Added small amount of comments to clarify code.

Version 1.1.0

29 Jul 19:01
c99579f
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Changelog

  • Added 'MicroData'... Small predefined packets to hold a string, int or float value.
  • Fixed bugs regarding loading order. (Could cause client to begin trying to send messages before it's object existed)

Version 1.0.0

23 Jul 22:29
077bbd8
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Version 1.0.0 contains the base for all future updates and releases. A clean framework is finally there, one which can be expanded upon and added to fairly easily.

Features:

  • Can send and receive packets with identifiers.
  • Can add custom packet types with their own definitions.
  • Can add custom networkers and functionality with their own range of abilities.
  • Unity support, with players id's and object id's