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[Demo] Validation failed - Problem on TransparencyBlendShader #27
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Got the same problem on my embedded video adapter (Intel UHD Graphics 620), nevertheless it works fine on my discrete NVidia GeForce MX150 |
Yes I have the same problem in Intel HD 620, I think the GPU doesn't allow that many uniform sampler/images in one shader |
Same problem on Intel HD Graphics 530 |
Hi @oreonengine I believe this is the same problem as #34 |
@RubenWalraevens exactly, |
We still have to fix the correct shader I guess? |
It is the same shader file, transparencyBlend_FS.glsl, since error is also
|
Oh. My bad. I missed that! |
When i try to run the GL-Demo, the Sample will exit.
Following Console output will be logged:
DXDiag
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