Two to Seven Teams
- Single click - clockwise
- Double click - counter clockwise
- Long press - become Emitter
Rotate 1/12th per click
Orientations
△▽△ ▲▼▲ △▼▲ △▽▲ ▲▽▲ ▲▽△ ▲▼△ △▼△ △▼▲ △▽▲ ▲▽▲ ▲▽△ ▲▼△ △▼△
▽△▽ ▼▲▼ ▼▲▽ ▼△▽ ▼△▼ ▽△▼ ▽▲▼ ▽▲▽ ▼▲▽ ▼△▽ ▼△▼ ▽△▼ ▽▲▼ ▽▲▽
- Alone
- Single click - change color
- Attached
- Single click - emit for 2 seconds
- Long press - become Mirror
- Shallow - reflects to 2nd segment to right or left, 4 segments lit up
△▼▲ ▲▽▲ ▲▼△
▼▲▽ ▼△▼ ▽▲▼
- Steep - reflect to 1st segment right or left, two opposing segments lit up
▲▽△ △▼△ △▽▲
▽△▼ ▽▲▽ ▼△▽
-
None - passes straight through eg 3rd segment left or right aka opposite segment
Never reflects backwards
- Players each choose a blink and detach it from the cluster.
- Long press the blink so it becomes an emitter.
- Choose prefered color by single clicking their emitter repeatedly.
- Reattach the blink to the cluster.
Turn
- Choose mirror
- Double click or Single click to rotate one step
- Click own emitter
- Observe reflected light path
- If light hits an emitter, the emitter dies
- End of turn
Play until one team remains.
- make light color match emitter color
- make emitter immune to own color, ie no friendly fire
- perpendicular mirror should reverse reflect, ie block light since self immune
- should mirror display be flipped 90 degrees. Would that be more intuitive?
- first player token rotates to next player
- take turns choosing and lightly placing finger on a mirror blink without clicking
- everyone simultaneously single clicks or double clicks their selected mirror blink
- then immediately clicks their emmiter blink
- repeat until one team remains