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Perf: release gpu command #503

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merged 2 commits into from
Oct 9, 2021

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Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

Enhancement.

What is the current behavior? (You can also link to an open issue here)

call gpu command repeatly

What is the new behavior (if this is a feature change)?

Fixed.

Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

No.

Other information:

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+1

@GuoLei1990 GuoLei1990 merged commit 750be3c into galacean:main Oct 9, 2021
@zhuxudong zhuxudong mentioned this pull request Oct 23, 2021
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GuoLei1990 added a commit that referenced this pull request Nov 11, 2021
* feat: solve math design circular dependency (#485)

* feat: solve math design cirular dependency

* Revert "feat: solve math design circular dependency (#485)" (#487)

This reverts commit df25f03.

* feat: add rotateAxisAngle for Quaternion (#480)

* feat: add rotateAxisAngle for Quaternion

* refactor: delete useless scene raycast (#493)

* fix: group other uniform block (#504)

* fix(primitivemesh): fix cylinder error (#526)

* Perf: release gpu command (#503)

* perf: release viewport gpu command

* perf: release clearColor gpu command

* fix: reset clipTime (#530)

* fix: reset clipTime

* fix: use string replace asset type to extend easily (#520)

* Fix/animator (#531)

* fix: animator bug

* Update README.md

* Fix: cubic interpolation and crossfade bug: From fixed pose to dest pose, throw error. (#534)

* fix: Animator bug

* v0.5.3

* v0.5.4

* v0.5.5

* v0.5.6

* fix(2d): opt shader precision (#542)

* fix: delete default gl state (#550)

Co-authored-by: shensi.zxd <shensi.zxd@alibaba-inc.com>

* fix(gl): fix gl error (#555)

* v0.5.7

* Fix Call EndRender Error (#563)

* fix: onEndRender trigger error

* feat: support skybox with hdr(rgbe) format (#567)

* feat: add rgbm decode mode

* fix: color space correction (#566)

* fix: color space correction

* fix: bump version (#568)

* feat: change clipTime to normalized as same as  transitionTime for mo… (#560)

* feat: change clipTime to normalized as same as  transitionTime for more understandable

* Update README.md

* Update README.md

* Update README.md

* feat: add method: addEvent overload (#559)

* feat: support ambient-light replacement (#569)

* feat: support ambient-light replacement

Co-authored-by: shensi.zxd <shensi.zxd@alibaba-inc.com>
Co-authored-by: GuoLei <gl3336563@163.com>

* Feat/ambient light adapter editor (#570)

* feat: adapter oasis editor with ambient light

* feat: add getCurrentAnimatorState API and fix crossfade time (#565)

* fix: use alipay cdn for physx wasm (#571)

* add wasm file (#572)

* fix: use alipay cdn for physx wasm

* fix: include wasm files

* Fix : the compatibility problem of IOS lower version (#573)

* fix: the compatibility problem of IOS lower version

* Merge dev/0.6 branch (#574)

* feat: solve math design circular dependency (#488)

* feat: solve math design cirular dependency

* PhysX based raycast and collider (#505)

* feat: add physx version raycast and trigger
* feat: add  trigger event in script

* feat: Add InputManager (#497)

* feat:  add InputManager

* Fix InputManager's Bug which will be triggered when there is no physics engine. (#524)

* fix:InputManager modify timing

* Lite Physics Package (#522)

* feat: add physics lite package

* Refactor: split pbr shader  (#514)

* refactor: pbr shader clean up

* feat: add createCapsule in PrimitiveMesh (#515)

* feat: add createCapsule in PrimitiveMesh

* Feat: support read/write mipmap data from textures and render target (#382)

* feat: support render to mip level

* feat: support reading from texture with mip level

* Feat: hdr runtime (#523)

* feat: support IBL  HDR Specular

* perf: plane horizontal default (#535)

* perf(plane): plane horizontal default

* fix(plane): fix cull face (#537)

* fix(plane): fix uv error (#538)

* feat: add more uv channel and color (#548)

* Feat: Sprite add clone function. (#532)

* feat: sprite add clone function

* Add color space (#543)

* feat: add engine settings

* fix: opt code (#519)

* feat: modify physics-related class for editor (#547)

* feat: modify physics-related class for editor

* Merge main to dev/0.6 (#553)

* refactor: merge main to dev/0.6

* fix: bump verison (#557)

Co-authored-by: shensi.zxd <shensi.zxd@alibaba-inc.com>

* fix: shader error (#556)

Co-authored-by: shensi.zxd <shensi.zxd@alibaba-inc.com>

* feat/add AnimatorState script for handle animatorState's lifecycle (#552)

* feat: add `StateMachineScript`

* feat: support skybox with hdr(rgbe) format (#567)

* feat: add rgbm decode mode

* fix: color space correction (#566)

* fix: color space correction

* fix: bump version (#568)

* feat: change clipTime to normalized as same as  transitionTime for mo… (#560)

* feat: change clipTime to normalized as same as  transitionTime for more understandable

* feat: add method: addEvent overload (#559)

* feat: support ambient-light replacement (#569)

* feat: support ambient-light replacement

Co-authored-by: shensi.zxd <shensi.zxd@alibaba-inc.com>
Co-authored-by: GuoLei <gl3336563@163.com>

* Feat/ambient light adapter editor (#570)

* feat: adapter oasis editor with ambient light

* feat: add getCurrentAnimatorState API and fix crossfade time (#565)

* fix: use alipay cdn for physx wasm (#571)

* add wasm file (#572)

* fix: use alipay cdn for physx wasm

* fix: include wasm files

* Fix : the compatibility problem of IOS lower version (#573)

* fix: the compatibility problem of IOS lower version

Co-authored-by: yangfengzzz <yangfengzzz@hotmail.com>
Co-authored-by: AZhan <njktsmshh@163.com>
Co-authored-by: zhuxudong <callzhuxudong@163.com>
Co-authored-by: JujieX <67930474+JujieX@users.noreply.github.com>
Co-authored-by: singlecoder <singlecoder2014@gmail.com>
Co-authored-by: shensi.zxd <shensi.zxd@alibaba-inc.com>
Co-authored-by: luzhuang <364439895@qq.com>

* v0.6.0-alpha.0

* refactor: fix physics package.json

* refactor: fix physics package.json (#575)

* v0.6.0-alpha.1

Co-authored-by: yangfengzzz <yangfengzzz@hotmail.com>
Co-authored-by: JujieX <67930474+JujieX@users.noreply.github.com>
Co-authored-by: Hu Song <gz65555@gmail.com>
Co-authored-by: zhuxudong <callzhuxudong@163.com>
Co-authored-by: singlecoder <singlecoder2014@gmail.com>
Co-authored-by: luzhuang <364439895@qq.com>
Co-authored-by: Bob <768442443@qq.com>
Co-authored-by: shensi.zxd <shensi.zxd@alibaba-inc.com>
Co-authored-by: AZhan <njktsmshh@163.com>
luzhuang pushed a commit to luzhuang/engine that referenced this pull request Sep 6, 2022
* perf: release viewport gpu command

* perf: release clearColor gpu command
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2 participants