Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix/animator #531

Merged
merged 5 commits into from
Oct 12, 2021
Merged

Fix/animator #531

merged 5 commits into from
Oct 12, 2021

Conversation

luzhuang
Copy link
Contributor

@luzhuang luzhuang commented Oct 9, 2021

Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

What is the current behavior? (You can also link to an open issue here)

What is the new behavior (if this is a feature change)?

Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

Other information:

@codecov-commenter
Copy link

codecov-commenter commented Oct 9, 2021

Codecov Report

Merging #531 (451c765) into main (bc9487d) will not change coverage.
The diff coverage is 0.00%.

Impacted file tree graph

@@           Coverage Diff           @@
##             main     #531   +/-   ##
=======================================
  Coverage   48.06%   48.06%           
=======================================
  Files         349      349           
  Lines       18989    18989           
  Branches     2549     2547    -2     
=======================================
  Hits         9127     9127           
  Misses       9862     9862           
Impacted Files Coverage Δ
packages/core/src/animation/Animator.ts 4.55% <0.00%> (ø)

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update bc9487d...451c765. Read the comment docs.

Copy link
Member

@GuoLei1990 GuoLei1990 left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

+1

Copy link
Member

@GuoLei1990 GuoLei1990 left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

+1

@GuoLei1990 GuoLei1990 merged commit 159e5a2 into galacean:main Oct 12, 2021
GuoLei1990 added a commit that referenced this pull request Nov 11, 2021
* feat: solve math design circular dependency (#485)

* feat: solve math design cirular dependency

* Revert "feat: solve math design circular dependency (#485)" (#487)

This reverts commit df25f03.

* feat: add rotateAxisAngle for Quaternion (#480)

* feat: add rotateAxisAngle for Quaternion

* refactor: delete useless scene raycast (#493)

* fix: group other uniform block (#504)

* fix(primitivemesh): fix cylinder error (#526)

* Perf: release gpu command (#503)

* perf: release viewport gpu command

* perf: release clearColor gpu command

* fix: reset clipTime (#530)

* fix: reset clipTime

* fix: use string replace asset type to extend easily (#520)

* Fix/animator (#531)

* fix: animator bug

* Update README.md

* Fix: cubic interpolation and crossfade bug: From fixed pose to dest pose, throw error. (#534)

* fix: Animator bug

* v0.5.3

* v0.5.4

* v0.5.5

* v0.5.6

* fix(2d): opt shader precision (#542)

* fix: delete default gl state (#550)

Co-authored-by: shensi.zxd <shensi.zxd@alibaba-inc.com>

* fix(gl): fix gl error (#555)

* v0.5.7

* Fix Call EndRender Error (#563)

* fix: onEndRender trigger error

* feat: support skybox with hdr(rgbe) format (#567)

* feat: add rgbm decode mode

* fix: color space correction (#566)

* fix: color space correction

* fix: bump version (#568)

* feat: change clipTime to normalized as same as  transitionTime for mo… (#560)

* feat: change clipTime to normalized as same as  transitionTime for more understandable

* Update README.md

* Update README.md

* Update README.md

* feat: add method: addEvent overload (#559)

* feat: support ambient-light replacement (#569)

* feat: support ambient-light replacement

Co-authored-by: shensi.zxd <shensi.zxd@alibaba-inc.com>
Co-authored-by: GuoLei <gl3336563@163.com>

* Feat/ambient light adapter editor (#570)

* feat: adapter oasis editor with ambient light

* feat: add getCurrentAnimatorState API and fix crossfade time (#565)

* fix: use alipay cdn for physx wasm (#571)

* add wasm file (#572)

* fix: use alipay cdn for physx wasm

* fix: include wasm files

* Fix : the compatibility problem of IOS lower version (#573)

* fix: the compatibility problem of IOS lower version

* Merge dev/0.6 branch (#574)

* feat: solve math design circular dependency (#488)

* feat: solve math design cirular dependency

* PhysX based raycast and collider (#505)

* feat: add physx version raycast and trigger
* feat: add  trigger event in script

* feat: Add InputManager (#497)

* feat:  add InputManager

* Fix InputManager's Bug which will be triggered when there is no physics engine. (#524)

* fix:InputManager modify timing

* Lite Physics Package (#522)

* feat: add physics lite package

* Refactor: split pbr shader  (#514)

* refactor: pbr shader clean up

* feat: add createCapsule in PrimitiveMesh (#515)

* feat: add createCapsule in PrimitiveMesh

* Feat: support read/write mipmap data from textures and render target (#382)

* feat: support render to mip level

* feat: support reading from texture with mip level

* Feat: hdr runtime (#523)

* feat: support IBL  HDR Specular

* perf: plane horizontal default (#535)

* perf(plane): plane horizontal default

* fix(plane): fix cull face (#537)

* fix(plane): fix uv error (#538)

* feat: add more uv channel and color (#548)

* Feat: Sprite add clone function. (#532)

* feat: sprite add clone function

* Add color space (#543)

* feat: add engine settings

* fix: opt code (#519)

* feat: modify physics-related class for editor (#547)

* feat: modify physics-related class for editor

* Merge main to dev/0.6 (#553)

* refactor: merge main to dev/0.6

* fix: bump verison (#557)

Co-authored-by: shensi.zxd <shensi.zxd@alibaba-inc.com>

* fix: shader error (#556)

Co-authored-by: shensi.zxd <shensi.zxd@alibaba-inc.com>

* feat/add AnimatorState script for handle animatorState's lifecycle (#552)

* feat: add `StateMachineScript`

* feat: support skybox with hdr(rgbe) format (#567)

* feat: add rgbm decode mode

* fix: color space correction (#566)

* fix: color space correction

* fix: bump version (#568)

* feat: change clipTime to normalized as same as  transitionTime for mo… (#560)

* feat: change clipTime to normalized as same as  transitionTime for more understandable

* feat: add method: addEvent overload (#559)

* feat: support ambient-light replacement (#569)

* feat: support ambient-light replacement

Co-authored-by: shensi.zxd <shensi.zxd@alibaba-inc.com>
Co-authored-by: GuoLei <gl3336563@163.com>

* Feat/ambient light adapter editor (#570)

* feat: adapter oasis editor with ambient light

* feat: add getCurrentAnimatorState API and fix crossfade time (#565)

* fix: use alipay cdn for physx wasm (#571)

* add wasm file (#572)

* fix: use alipay cdn for physx wasm

* fix: include wasm files

* Fix : the compatibility problem of IOS lower version (#573)

* fix: the compatibility problem of IOS lower version

Co-authored-by: yangfengzzz <yangfengzzz@hotmail.com>
Co-authored-by: AZhan <njktsmshh@163.com>
Co-authored-by: zhuxudong <callzhuxudong@163.com>
Co-authored-by: JujieX <67930474+JujieX@users.noreply.github.com>
Co-authored-by: singlecoder <singlecoder2014@gmail.com>
Co-authored-by: shensi.zxd <shensi.zxd@alibaba-inc.com>
Co-authored-by: luzhuang <364439895@qq.com>

* v0.6.0-alpha.0

* refactor: fix physics package.json

* refactor: fix physics package.json (#575)

* v0.6.0-alpha.1

Co-authored-by: yangfengzzz <yangfengzzz@hotmail.com>
Co-authored-by: JujieX <67930474+JujieX@users.noreply.github.com>
Co-authored-by: Hu Song <gz65555@gmail.com>
Co-authored-by: zhuxudong <callzhuxudong@163.com>
Co-authored-by: singlecoder <singlecoder2014@gmail.com>
Co-authored-by: luzhuang <364439895@qq.com>
Co-authored-by: Bob <768442443@qq.com>
Co-authored-by: shensi.zxd <shensi.zxd@alibaba-inc.com>
Co-authored-by: AZhan <njktsmshh@163.com>
luzhuang added a commit to luzhuang/engine that referenced this pull request Sep 6, 2022
* fix: animator bug
@luzhuang luzhuang deleted the fix/animator branch November 4, 2022 10:52
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants