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DevelopingTypes

RoiArthurB edited this page Sep 11, 2023 · 12 revisions

Developing Types

GAML provides a given number of built-in simple types (int, bool...) and more complex ones (path, graph...). Developing a new type allows, then, to add a new data structure to GAML.

Implementation

Developing a new type requires the implementation of 2 Java files:

  • the first one that describes the data structure (e.g.: GamaColor.java to define a type color)
  • the second one that implements the type itself, wrapping the data structure file (e.g.: GamaColorType.java), and providing accessors to data structure attributes.

The data structure file

The class representing the data structure is a Java class annotated by:

  • a @vars annotation to describe the attributes of a complex type. The @vars annotation contains a set of @variable elements.
@vars ({ 
    @variable (
		name = "red",
		type = IType.INT,
		doc = { @doc ("Returns the red component of the color (between 0 and 255)") }),
	@variable (
		name = "green",
		type = IType.INT,
		doc = { @doc ("Returns the green component of the color (between 0 and 255)") }),
	@variable (
		name = "blue",
		type = IType.INT,
		doc = { @doc ("Returns the blue component of the color (between 0 and 255)") }),
})

It is recommended that this class implements the IValue interface. It provides a clean way to give a string representation of the type and thus eases good serialization of the object. You will need to implement the stringValue method:

public class GamaColor implements IValue {
	@Override
	public String stringValue(IScope scope) throws GamaRuntimeException {
		...
	}
}

You should also have some class attributes that correspond to your custom data type's attributes

public class GamaColor implements IValue {
	private int red;
    private int green;
    private int blue;
    ...
}

and then you can create setters and/or getters for each of the attributes. Setters and getters are methods annotated by the @getter or @setter annotations.

@getter("red")
public Integer getRed() {
	return this.red;
}

@setter("red")
public void setRed(int red) {
	this.red = red;
}

The type file

The class representing the type is a Java class such that:

  • the class should be annotated by the @type annotation,
  • the class should extend the class GamaType<DataStructureFile> (and thus implement its 3 methods),

Example (from GamaFloatType.java):

@type(
	name = IKeyword.FLOAT, 
	id = IType.FLOAT, wraps = { Double.class,double.class }, 
	kind = ISymbolKind.Variable.NUMBER, 
	doc = {
		@doc("Represents floating point numbers (equivalent to Double in Java)") }, 
	concept = { IConcept.TYPE })
public class GamaFloatType extends GamaType<Double> {

Inheritance from the GamaType<T> class

Each java class aiming at implementing a type should inherit from the GamaType abstract class. Example (from GamaColorType.java):

public class GamaColorType extends GamaType<GamaColor>

This class imposes to implement the three following methods (with the example of the GamaColorType):

  • public boolean canCastToConst()
  • public GamaColor cast(IScope scope, Object obj, Object param): the way to cast any object in the type,
  • public GamaColor getDefault(): to define the default value of a variable of the current type.

Remark: for each type, a unary operator is created with the exact name of the type. It can be used to cast any expression in the given type. This operator calls the previous cast method.

Annotations

@type

It provides information necessary to the processor to identify a type.

This annotation contains:

  • name (String, "" by default): a String representing the type name in GAML.
  • id (int, 0 by default): the unique identifier for this type. User-added types can be chosen between IType.AVAILABLE_TYPE and IType.SPECIES_TYPE (exclusive) (cf. IType.java).
  • wraps (tab of Class, null by default): the list of Java Classes this type is "wrapping" (i.e. representing). The first one is the one that will be used preferentially throughout GAMA. The other ones are to ensure compatibility, in operators, with compatible Java classes (for instance, List and GamaList).
  • kind (int, ISymbolKind.Variable.REGULAR by default): the kind of Variable used to store this type. See ISymbolKind.Variable.
  • internal (boolean, false by default): whether this type is for internal use only.
  • doc (set of @doc, empty by default): the documentation associated to the facet.

All these annotations are defined in the file GamlAnnotations.java.

  1. What's new (Changelog)
  1. Installation and Launching
    1. Installation
    2. Launching GAMA
    3. Updating GAMA
    4. Installing Plugins
  2. Workspace, Projects and Models
    1. Navigating in the Workspace
    2. Changing Workspace
    3. Importing Models
  3. Editing Models
    1. GAML Editor (Generalities)
    2. GAML Editor Tools
    3. Validation of Models
  4. Running Experiments
    1. Launching Experiments
    2. Experiments User interface
    3. Controls of experiments
    4. Parameters view
    5. Inspectors and monitors
    6. Displays
    7. Batch Specific UI
    8. Errors View
  5. Running Headless
    1. Headless Batch
    2. Headless Server
    3. Headless Legacy
  6. Preferences
  7. Troubleshooting
  1. Introduction
    1. Start with GAML
    2. Organization of a Model
    3. Basic programming concepts in GAML
  2. Manipulate basic Species
  3. Global Species
    1. Regular Species
    2. Defining Actions and Behaviors
    3. Interaction between Agents
    4. Attaching Skills
    5. Inheritance
  4. Defining Advanced Species
    1. Grid Species
    2. Graph Species
    3. Mirror Species
    4. Multi-Level Architecture
  5. Defining GUI Experiment
    1. Defining Parameters
    2. Defining Displays Generalities
    3. Defining 3D Displays
    4. Defining Charts
    5. Defining Monitors and Inspectors
    6. Defining Export files
    7. Defining User Interaction
  6. Exploring Models
    1. Run Several Simulations
    2. Batch Experiments
    3. Exploration Methods
  7. Optimizing Model Section
    1. Runtime Concepts
    2. Optimizing Models
  8. Multi-Paradigm Modeling
    1. Control Architecture
    2. Defining Differential Equations
  1. Manipulate OSM Data
  2. Diffusion
  3. Using Database
  4. Using FIPA ACL
  5. Using BDI with BEN
  6. Using Driving Skill
  7. Manipulate dates
  8. Manipulate lights
  9. Using comodel
  10. Save and restore Simulations
  11. Using network
  12. Headless mode
  13. Using Headless
  14. Writing Unit Tests
  15. Ensure model's reproducibility
  16. Going further with extensions
    1. Calling R
    2. Using Graphical Editor
    3. Using Git from GAMA
  1. Built-in Species
  2. Built-in Skills
  3. Built-in Architecture
  4. Statements
  5. Data Type
  6. File Type
  7. Expressions
    1. Literals
    2. Units and Constants
    3. Pseudo Variables
    4. Variables And Attributes
    5. Operators [A-A]
    6. Operators [B-C]
    7. Operators [D-H]
    8. Operators [I-M]
    9. Operators [N-R]
    10. Operators [S-Z]
  8. Exhaustive list of GAMA Keywords
  1. Installing the GIT version
  2. Developing Extensions
    1. Developing Plugins
    2. Developing Skills
    3. Developing Statements
    4. Developing Operators
    5. Developing Types
    6. Developing Species
    7. Developing Control Architectures
    8. Index of annotations
  3. Introduction to GAMA Java API
    1. Architecture of GAMA
    2. IScope
  4. Using GAMA flags
  5. Creating a release of GAMA
  6. Documentation generation

  1. Predator Prey
  2. Road Traffic
  3. 3D Tutorial
  4. Incremental Model
  5. Luneray's flu
  6. BDI Agents

  1. Team
  2. Projects using GAMA
  3. Scientific References
  4. Training Sessions

Resources

  1. Videos
  2. Conferences
  3. Code Examples
  4. Pedagogical materials
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