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PMOG-OS - Passively Multiplayer Online Game - Open Source
Ruby Python JavaScript Other
Latest commit e057fc4 @marcadams marcadams Updating the URLs in the README to point to the new GitHub locations …
…for the client and the server.


PMOG / The Nethernet Server Codebase


PMOG / The Nethernet is a game played across all the sites of the web. The game is up and running at – the code has been released open source so you can hack on it, improve the game, or build your own multiplayer online experience.



Installation Instructions

More up to date information regarding the setup and operation of the server environment is forthcoming.

PMOG uses Ruby on Rails and MySQL.
Make sure you have those installed locally.
Check doc/local_setup.txt for more infos.

Base Environment

  • Rails version 2.1.0
  • MySQL 5.0 or greater
  • ImageMagick or Image Science

Required Ruby Gems

  • ruby-openid
  • memcache-client
  • dike (for memory profiling)
  • ruby-debug
  • image_science

More information

PMOG / The Nethernet source code has been released under an open source license. The Check for more links and information.

Supporting PMOG / The Nethernet

PMOG / The Nethernet is a game and source code project that runs on donations from folks like you. Please visit our donations page on to consider donating to support the game and the project.


PMOG / The Nethernet Server codebase – a framework for a game across the web. Copyright © 2010 – GameLayers, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <>. This software license means you are free to download, build and run your own online game, as long as you share your source code as well. The Nethernet is a trademark belonging to GameLayers, Inc. – if you run your own game server using this code, remove the logo and give the game a new name.
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