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User camera positioning via sdf bad. #7

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osrf-migration opened this issue Jul 30, 2012 · 5 comments
Closed

User camera positioning via sdf bad. #7

osrf-migration opened this issue Jul 30, 2012 · 5 comments
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all bug Something isn't working critical

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@osrf-migration
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Original report (archived issue) by Nate Koenig (Bitbucket: Nathan Koenig).


Hello Nate,

I found another bug.

I want to launch the world with a specific point of view. This is the code:

<gui fullscreen="false">
  <camera name="mi_cam">
    <origin pose= "10 0 2 0 0 3.14"/>
  </camera>
</gui>

Ok, the start of the simulation is good but when I want to go around the world, it seems like the view is inside the yellow point of the orbit view control, I have to go back and now I can move around the world. I have better performance with FPS view control and I have to change it again and again when start simulations. Is there any form to begin with FSP instead of orbit?

@osrf-migration
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig).


  • Edited issue description* changed priority from "major" to "critical"

@osrf-migration
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig).


This is fixed in the dev branch.
Her is the new SDF format:

<gui>
  <camera name="user_camera">
    <pose>10 0 2 0 0 3.14</pose>
  </camera>
</gui>

@osrf-migration
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig).


  • changed state from "new" to "resolved"

@osrf-migration
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig).


  • set version to "all"

@osrf-migration
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig).


  • changed state from "resolved" to "closed"

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