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User camera positioning via sdf bad. #7
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig). This is fixed in the dev branch.
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
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This was referenced Apr 19, 2020
qaz6906
pushed a commit
to qaz6906/gazebo-classic_Hexa_vtol
that referenced
this issue
Feb 10, 2023
reproject correctly from local position to gps coordinates
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Original report (archived issue) by Nate Koenig (Bitbucket: Nathan Koenig).
Hello Nate,
I found another bug.
I want to launch the world with a specific point of view. This is the code:
Ok, the start of the simulation is good but when I want to go around the world, it seems like the view is inside the yellow point of the orbit view control, I have to go back and now I can move around the world. I have better performance with FPS view control and I have to change it again and again when start simulations. Is there any form to begin with FSP instead of orbit?
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