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Fix capsule selection #319

Merged
merged 1 commit into from
May 11, 2021
Merged

Fix capsule selection #319

merged 1 commit into from
May 11, 2021

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iche033
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@iche033 iche033 commented May 7, 2021

Signed-off-by: Ian Chen ichen@osrfoundation.org

馃 Bug fix

Fixes #283

Summary

The mesh that is created by these lines is more like templates so we should not be giving it a unique name. We then create an instance of the mesh (Ogre::item) and assign it a unique name. However that's not the actual cause of the problem though. It seems like there is an issue that after the mesh with the original name (prefixed by Name(), e.g. scene::Capsule(65523)) is converted to an item, ogre is not able to find it on mouse click.

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  • Signed all commits for DCO
  • Added tests
  • Updated documentation (as needed)
  • Updated migration guide (as needed)
  • codecheck passed (See contributing)
  • All tests passed (See test coverage)
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Note to maintainers: Remember to use Squash-Merge

Signed-off-by: Ian Chen <ichen@osrfoundation.org>
@osrf-triage osrf-triage added this to Inbox in Core development May 7, 2021
@github-actions github-actions bot added the 馃彚 edifice Ignition Edifice label May 7, 2021
Core development automation moved this from Inbox to In review May 7, 2021
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Tested!

@chapulina
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Ohhhh thanks for tracking that down!

@iche033 iche033 merged commit 80101bb into ign-rendering5 May 11, 2021
Core development automation moved this from In review to Done May 11, 2021
@iche033 iche033 deleted the capsule_selection_fix branch May 11, 2021 00:10
@j-rivero j-rivero removed this from Done in Core development May 6, 2022
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Can't select capsule objects in the 3D scene
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