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smaller radiuses
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malytomas committed Oct 13, 2023
1 parent bb55535 commit bd9d478
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions sources/generateSkills.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -292,7 +292,7 @@ Skill skillScorch(const Generate &generate)
Skill skillShockNova(const Generate &generate)
{
Skill sk(generate);
sk.radius[AttributeEnum::Constant] = interpolate(3.0, 5.0, sk.addPower(1, "Vast"));
sk.radius[AttributeEnum::Constant] = interpolate(2.0, 4.0, sk.addPower(1, "Vast"));
sk.damageAmount[AttributeEnum::Intelligence] = makeAttrFactor(generate.power, sk.addPower(1, "Energetic")) * 0.3;
sk.damageType = DamageTypeEnum::Electric;
sk.cost[AttributeEnum::Mana] = makeCost(sk, 25);
Expand Down Expand Up @@ -336,7 +336,7 @@ Skill skillMeteor(const Generate &generate)
sk.range[AttributeEnum::Willpower] = makeAttrFactor(generate.power, sk.addPower(0.6, "Distant")) * 0.1;
sk.range[AttributeEnum::Constant] = 2;
sk.radius[AttributeEnum::Intelligence] = makeAttrFactor(generate.power, sk.addPower(0.8, "Shower", AffixEnum::Suffix)) * 0.05;
sk.radius[AttributeEnum::Constant] = 3;
sk.radius[AttributeEnum::Constant] = 1;
sk.duration[AttributeEnum::Constant] = interpolate(2.0, 5.0, sk.addPower(1, "Cosmic"));
sk.damageAmount[AttributeEnum::Intelligence] = makeAttrFactor(generate.power, sk.addPower(1, "Vigorous")) * 0.15;
sk.damageType = DamageTypeEnum::Fire;
Expand Down Expand Up @@ -411,7 +411,7 @@ Skill skillSummonMinion(const Generate &generate)
{
Skill sk(generate);
sk.targetType = SkillTargetEnum::Position;
sk.range[AttributeEnum::Constant] = 2;
sk.range[AttributeEnum::Constant] = 1;
sk.duration[AttributeEnum::Constant] = interpolate(7.0, 12.0, sk.addPower(1, "Lasting"));
sk.cost[AttributeEnum::Mana] = makeCost(sk, 65);
{
Expand Down Expand Up @@ -569,8 +569,8 @@ Skill skillDischarge(const Generate &generate)
Skill skillLavaWalk(const Generate &generate)
{
Skill sk(generate);
sk.radius[AttributeEnum::Willpower] = makeAttrFactor(generate.power, sk.addPower(0.7, "Wast")) * 0.1;
sk.radius[AttributeEnum::Constant] = 2;
sk.radius[AttributeEnum::Willpower] = makeAttrFactor(generate.power, sk.addPower(0.7, "Wast")) * 0.05;
sk.radius[AttributeEnum::Constant] = 1;
sk.duration[AttributeEnum::Constant] = interpolate(4.0, 8.0, sk.addPower(0.9, "Lasting"));
sk.damageAmount[AttributeEnum::Intelligence] = makeAttrFactor(generate.power, sk.addPower(1, "Burning"));
sk.damageType = DamageTypeEnum::Fire;
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