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Chinese Checkers with Bitboard Hash

# # # # # # # #
# # O O O # # #
# # O O O # # #
O O O O O O O #
O O O - O O O #
O O O O O O O #
# # O O O # # #
# # O O O # # #

Each checkerboard is a 64-bit word where 'O' is 1-bit, '-' is 0-bit and '#' means space not available. With bitwise operators (AND , OR, etc) you can move the pieces.

We need of two checkerboards, the first one to set the pieces, the second to specify the terrain.

The checkerboard up has these bits 00000000_00111000_00111000_11111110_11101110_11111110_00111000_00111000 and his exadecimal notation is 0x3838FEEEFE3838, the terrain is 00111000_00111000_11111110_11111110_11111110_00111000_00111000 (0x3838FEFEFE3838).

You can use the Bitmap Calculator (https://gekomad.github.io/Cinnamon/BitboardCalculator) to manipulate the bit mask.

To speed up the backtracking process, an Hash Table of 64-bit words is used.

C:

cd c

gcc -O3 main.c -o checkers

./checkers

C++:

cd cpp

g++ -O3 main.cpp -pthread -o checkers

./checkers [n_thread]

Rust:

cd rust

cargo run --release

Vala:

cd vala

valac ChineseCheckers.vala --Xcc=-O3 -o checkers

./checkers

Pure functional Scala:

cd scala

sbt run