ControlAnimation: palette updates on pause #82
Merged
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When playing IWD2 and hitting Pause, then changing into the inventory, the paperdoll's palette is never adjusted, so we see this standing frozen:
UpdateAnimation
will always either skip updating or proceed in frames, which is both not fully what is useful here. I reworked that a little in a way thatSetPaletteGradients
will cause redraw without continuing the animation.The whole thing has some annoying design, but at least this will stop rainbow colours here.