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games-engines/openmw: version 0.47
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Package-Manager: Portage-3.0.20, Repoman-3.0.3
Signed-off-by: Alexey Sokolov <alexey+gentoo@asokolov.org>
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DarthGandalf committed Oct 14, 2021
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1 change: 1 addition & 0 deletions games-engines/openmw/Manifest
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DIST openmw-0.46.0-floattest.patch 43168 BLAKE2B 060b529fd4cd01f0fc723bb5a00a256b9c1ae4413c7b22581467cce75416e01041c3af22f0215ad9b1c475965a988065e0860c01c1e71d97454b022eec4779ea SHA512 0e165417e9ae047231fdc27b62251b33867f3782c1753f81705c886d6d3a433c8bbc3b4653a2555bc644bad11db9769d4bc2abcc84ca3ab23fabb6b80347bc32
DIST openmw-0.46.0.tar.gz 5155004 BLAKE2B 8ad94a7fffe5a0739c56c778efe2ec17ef66c312a7fe5caf015cf3cad2bc17d2abe8cdc3f4134049a32fe55c4f4b3f72678d2d0ce1037fd02f6ac753b9d89b2c SHA512 da384aead300552817c0d0ce03515a5ccc95dcab4e02d4c1dd0d6c5f1b01ee01209bbaea74e2d12021e3465e49b051823bb018de39675c5a22c6892893624486
DIST openmw-0.47.0.tar.gz 5156857 BLAKE2B 40e8b9670423259fa0cc03ef000c17ebe06d1d58c2527b51b25cea3b54978b8a698984371eac14ff212f9550253ab17d41b83d37426371f12f5ce2d30b240d3d SHA512 517e650d0054cdba8d38de05ed3975b0fcf8de32fda59c8df7c34b973e5390efa0dd9ec79babdfdaa79dee7aa8a75009776f62fad91b9aa9aa28016c5032652b
148 changes: 148 additions & 0 deletions games-engines/openmw/openmw-0.47.0.ebuild
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# Copyright 1999-2021 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2

EAPI=8

inherit cmake xdg-utils readme.gentoo-r1

DESCRIPTION="Open source reimplementation of TES III: Morrowind"
HOMEPAGE="https://openmw.org/ https://gitlab.com/OpenMW/openmw"

if [[ ${PV} == *9999* ]]; then
inherit git-r3
EGIT_REPO_URI="https://github.com/OpenMW/openmw.git"
else
SRC_URI="https://github.com/OpenMW/openmw/archive/${P}.tar.gz"
KEYWORDS="~amd64 ~x86"
S="${WORKDIR}/${PN}-${P}"
fi

LICENSE="GPL-3 MIT BitstreamVera ZLIB"
SLOT="0"
IUSE="doc devtools +osg-fork test +qt5"
RESTRICT="!test? ( test )"

# FIXME: Unbundle dev-games/openscenegraph-qt in extern/osgQt directory,
# used when BUILD_OPENCS flag is enabled. See bug #676266.

RDEPEND="
app-arch/lz4:=
dev-games/mygui
dev-games/recastnavigation:=
dev-libs/boost:=[threads(+),zlib]
dev-libs/tinyxml[stl]
media-libs/libsdl2[joystick,opengl,video]
media-libs/openal
media-video/ffmpeg:=
>=sci-physics/bullet-2.86:=[double-precision]
virtual/opengl
osg-fork? ( >=dev-games/openscenegraph-openmw-3.6:=[collada(-),ffmpeg,jpeg,png,sdl,svg,truetype,zlib] )
!osg-fork? ( >=dev-games/openscenegraph-3.5.5:=[collada(-),ffmpeg,jpeg,png,sdl,svg,truetype,zlib] )
qt5? (
app-arch/unshield
dev-qt/qtcore:5
dev-qt/qtgui:5
dev-qt/qtnetwork:5
dev-qt/qtopengl:5
dev-qt/qtwidgets:5
)
"

DEPEND="${RDEPEND}"

BDEPEND="
virtual/pkgconfig
doc? (
app-doc/doxygen[doc]
dev-python/sphinx
)
test? (
dev-cpp/gtest
)
"

PATCHES=(
"${FILESDIR}"/openmw-0.47.0-mygui-license.patch
)

src_prepare() {
cmake_src_prepare

# Use the system tinyxml headers
rm -v extern/oics/tiny{str,xml}* || die
}

src_configure() {
use devtools && ! use qt5 && \
elog "'qt5' USE flag is disabled, 'openmw-cs' will not be installed"

local mycmakeargs=(
-DBUILD_BSATOOL=$(usex devtools)
-DBUILD_DOCS=$(usex doc)
-DBUILD_ESMTOOL=$(usex devtools)
-DBUILD_LAUNCHER=$(usex qt5)
-DBUILD_NIFTEST=$(usex devtools)
-DBUILD_OPENCS=$(usex devtools $(usex qt5))
-DBUILD_WIZARD=$(usex qt5)
-DBUILD_UNITTESTS=$(usex test)
-DGLOBAL_DATA_PATH="${EPREFIX}/usr/share"
-DICONDIR="${EPREFIX}/usr/share/icons/hicolor/256x256/apps"
-DMORROWIND_DATA_FILES="${EPREFIX}/usr/share/morrowind-data"
-DUSE_SYSTEM_TINYXML=ON
-DOPENMW_USE_SYSTEM_RECASTNAVIGATION=ON
-DDESIRED_QT_VERSION=5
-DBULLET_USE_DOUBLES=ON
)

cmake_src_configure
}

src_compile() {
cmake_src_compile

if use doc ; then
cmake_src_compile doc
find "${CMAKE_BUILD_DIR}"/docs/Doxygen/html \
-name '*.md5' -type f -delete || die
HTML_DOCS=( "${CMAKE_BUILD_DIR}"/docs/Doxygen/html/. )
fi
}

src_test() {
"${BUILD_DIR}/openmw_test_suite" || die
}

src_install() {
cmake_src_install

local DOC_CONTENTS="
You need the original Morrowind data files. If you haven't
installed them yet, you can install them straight via the
installation wizard which is the officially supported method
(either by using the launcher or by calling 'openmw-wizard'
directly).\n"

if ! use qt5; then
local DOC_CONTENTS+="\n\n
USE flag 'qt5' is disabled, 'openmw-launcher' and
'openmw-wizard' are not available. You are on your own for
making the Morrowind data files available and pointing
openmw at them.\n\n
Additionally; you must import the Morrowind.ini file before
running openmw with the Morrowind data files for the first
time. Typically this can be done like so:\n\n
\t mkdir -p ~/.config/openmw\n
\t openmw-iniimporter /path/to/Morrowind.ini ~/.config/openmw/openmw.cfg"
fi

readme.gentoo_create_doc
}

pkg_postinst() {
xdg_icon_cache_update
readme.gentoo_print_elog
}

pkg_postrm() {
xdg_icon_cache_update
}
8 changes: 4 additions & 4 deletions games-engines/openmw/openmw-9999.ebuild
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# Copyright 1999-2021 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2

EAPI=7
EAPI=8

LUA_COMPAT=( lua5-{1,3,4} luajit )
inherit cmake lua-single xdg-utils readme.gentoo-r1
Expand All @@ -28,11 +28,11 @@ RESTRICT="!test? ( test )"
# used when BUILD_OPENCS flag is enabled. See bug #676266.

RDEPEND="${LUA_DEPS}
app-arch/lz4
app-arch/lz4:=
dev-games/mygui
dev-games/recastnavigation
dev-games/recastnavigation:=
dev-libs/boost:=[threads(+),zlib]
dev-libs/tinyxml:=[stl]
dev-libs/tinyxml[stl]
media-libs/libsdl2[joystick,opengl,video]
media-libs/openal
media-video/ffmpeg:=
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