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dev-games/openscenegraph-openmw: migrate to lua-single.eclass #18229
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Pull Request assignmentSubmitter: @DarthGandalf dev-games/openscenegraph-openmw: @DarthGandalf, @gentoo/proxy-maint, @gentoo/games Linked bugsBugs linked: 752576 In order to force reassignment and/or bug reference scan, please append Docs: Code of Conduct ● Copyright policy (expl.) ● Devmanual ● GitHub PRs ● Proxy-maint guide |
Pull request CI reportReport generated at: 2020-11-12 10:00 UTC There are existing issues already. Please look into the report to make sure none of them affect the packages in question: |
dev-games/openscenegraph-openmw/openscenegraph-openmw-3.4_p20200425-r100.ebuild
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Closes: https://bugs.gentoo.org/752576 Package-Manager: Portage-3.0.8, Repoman-3.0.2 Signed-off-by: Alexey Sokolov <alexey+gentoo@asokolov.org>
Pull request CI reportReport generated at: 2020-11-15 21:10 UTC There are existing issues already. Please look into the report to make sure none of them affect the packages in question: |
media-libs/gst-plugins-base:1.0 | ||
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jpeg? ( virtual/jpeg:0 ) | ||
lua? ( ${LUA_DEPS} ) |
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lua? ( ${LUA_DEPS} ) | |
${LUA_DEPS} |
I think the correct way to use this is to just specify ${LUA_DEPS}
in a *DEPEND block. Since now you can enable lua_single_target_lua5-1 lua_single_target_lua5-2
and disable lua
, and maybe the other way around, and not sure what that does to the ebuild. Just depending on ${LUA_DEPS}
should enable lua
USE flag and enable the specifics correctly.
Let me know if it works fine in your opinion like this.
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Then it will depend on dev-lang/lua:5.1 (or 5.2, depending on which LUA_SINGLE_TARGET are enabled) even if lua USE flag is disabled.
Closes: https://bugs.gentoo.org/752576
Package-Manager: Portage-3.0.8, Repoman-3.0.2
Signed-off-by: Alexey Sokolov alexey+gentoo@asokolov.org
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