A simulation of element.
This shit is slow af.
I am going to start off with just a general physics simulation of different of elements, but I hope that over time I can take what I learn from making this game and attempt a Noita art style of game.
- Basic AirElement
- SandElement
- WaterElement
- DirtElement
- LavaElement
- WoodElement
- GunPowderElement
- SmokeElement
- AcidElement
- isFreeFalling (Related to falling calculations)
- isRising (Related to rising calculations)
- inertialResistance (Related to how likely the element is to fall 0-1f)
- density (Related to what the element will float on 0-inf)
- burnStrength (Related to how likely it is that a neighboring fire element will light it on fire)
- burnResistance (Related to how likely the element will catch fire)
- corrodeStrength (Related to how likely it is that a neighboring acid element will corrode it away)
- corrodeResistance (Related to how likely the element will corrode)