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FallingSandSim

What is this?

A simulation of element.

This shit is slow af.

Plans for this?

I am going to start off with just a general physics simulation of different of elements, but I hope that over time I can take what I learn from making this game and attempt a Noita art style of game.

Elements I want to add:

  • Basic AirElement
  • SandElement
  • WaterElement
  • DirtElement
  • LavaElement
  • WoodElement
  • GunPowderElement
  • SmokeElement
  • AcidElement

Element variables I want to add

  • isFreeFalling (Related to falling calculations)
  • isRising (Related to rising calculations)
  • inertialResistance (Related to how likely the element is to fall 0-1f)
  • density (Related to what the element will float on 0-inf)
  • burnStrength (Related to how likely it is that a neighboring fire element will light it on fire)
  • burnResistance (Related to how likely the element will catch fire)
  • corrodeStrength (Related to how likely it is that a neighboring acid element will corrode it away)
  • corrodeResistance (Related to how likely the element will corrode)

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A simulation of elements.

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