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urGUIConfig.lua
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urGUIConfig.lua
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-- urGUIConfig.lua
-- Created 3/4/2014
-- by Georg Essl
FreeAllRegions()
dofile(SystemPath("urColorPicker.lua"))
local fbnames = {"Accel", "SinOsc", "Dac"}
local protos = {}
local protocellheight = 80
local protocellwidth = 64
local backdropborder = 8
-- Flowbox Representation service functions
local function GetLets(cflowbox, fbtype)
local lets
if fbtype == 1 then
lets = {cflowbox:Outs()}
else
lets = {cflowbox:Ins()}
if cflowbox:NumOuts() > 1 then
local outlets = { cflowbox:Outs()}
for i=2,#outlets do
table.insert(lets,outlets[i])
end
end
end
return lets
end
local activeproto
local function colorchanged(r,g,b,a)
activeproto.texture:SetSolidColor(r,g,b,a)
SetColorScheme(r,g,b,a,activeproto.fbtype)
ImpartColorScheme()
end
colorpicker = CreatePicker(backdropborder,ScreenHeight()/2-40,200,200,4,true,true,colorchanged)
-- Backdrop selector regions for visual guidance
cpbackdrop = Region()
cpbackdrop:SetWidth(ScreenWidth())
cpbackdrop:SetHeight(256)
cpbackdrop:SetAnchor('LEFT',colorpicker,'LEFT',-10,0)
cpbackdrop.t = cpbackdrop:Texture(64,64,64,255)
cpbackdrop:EnableInput(true)
cpbackdrop:Show()
cpbackdrop:Lower()
cpbackdrop:Lower()
cpbackdrop:Lower()
cpbackdrop:Lower()
cpbackdrop:Lower()
cpbackdrop:Lower()
cpbackdrop:Lower()
cpbackdrop:Lower()
cpbackdrop:Lower()
cpbackselect = Region()
cpbackselect:SetWidth(protocellwidth+backdropborder*2)
cpbackselect:SetHeight(102)
cpbackselect:SetAnchor('BOTTOMLEFT',cpbackdrop,'TOPLEFT',0,0)
cpbackselect.t = cpbackselect:Texture(64,64,64,255)
cpbackselect:Show()
cpbackselect:EnableInput(true)
cpbackselect:Lower()
cpbackselect:Lower()
cpbackselect:Lower()
cpbackselect:Lower()
function selectproto(self)
cpbackselect:SetAnchor("CENTER",self,"CENTER",0,-2)
activeproto = self
end
local function CreateButton(x,y,col,fbtype,label,flowbox,inidx, instance)
returnbutton=Region('region', 'sourcesel', UIParent)
returnbutton:SetWidth(protocellwidth)
returnbutton:SetHeight(protocellheight)
returnbutton:SetLayer("DIALOG")
returnbutton:SetAnchor('BOTTOMLEFT',switchbackdrop,'BOTTOMLEFT',x,y)
returnbutton.fbtype = fbtype
returnbutton:Handle("OnTouchDown", selectproto)
returnbutton.textlabel=returnbutton:TextLabel()
returnbutton.textlabel:SetFont(urfont)
returnbutton.textlabel:SetHorizontalAlign("CENTER")
returnbutton.textlabel:SetLabel(label)
returnbutton.textlabel:SetFontHeight(urfontheight)
returnbutton.textlabel:SetColor(255,255,255,255)
returnbutton.textlabel:SetShadowColor(0,0,0,190)
returnbutton.textlabel:SetShadowBlur(2.0)
returnbutton.texture = returnbutton:Texture(texturefiles.button)
returnbutton.texture:SetBlendMode("BLEND")
SetFlowboxColor(returnbutton.texture, fbtype)
returnbutton:EnableInput(true)
returnbutton:Show()
return returnbutton
end
local function SelectTexture(self)
texturepreview.texture:SetTexture(texturefiles.button)
for k,v in protos do
v.texture:SetTexture(texturefiles.button)
end
end
textures = {
"button-unpadded.png",
"urMus-basic-circle.png",
"urMus-basic-faderect.png",
"urMus-basic-hexagon.png",
"urMus-basic-pentagon.png",
"urMus-basic-roundedsquare.png",
"urMus-basic-roundedsquare2.png",
"urMus-bevel-circle.png",
"urMus-bevel-rect.png",
"urMus-bevel-hexagon.png",
"urMus-bevel-pentagon.png",
"urMus-bevel-roundedsquare.png",
"urMus-bevel-roundedsquare2.png",
}
local txm = 5
local txpos = ScreenWidth()/(txm-1)
local tx = (txpos-protocellwidth)/2
local txreset = tx
local ty = cpbackdrop:Bottom()-12
local idx = 1
tbackdrop = Region()
tbackdrop:SetWidth(ScreenWidth())
tbackdrop:SetHeight(ty+backdropborder)
tbackdrop:SetAnchor("BOTTOMLEFT",0,0)
tbackdrop.t = tbackdrop:Texture(48,48,48,255)
tbackdrop:Show()
function SelectGUIConfig(self)
for i=1,3 do
for k,v in pairs(protofbcells[i]) do
if v and v.texture then
v.texture:SetTexture(self.tpath)
end
end
end
for k,v in pairs(rowregions) do
for k2,v2 in pairs(v) do
if v2.texture then
v2.texture:SetTexture(self.tpath)
end
end
end
texturefiles.button = self.tpath
for k,v in pairs(protos) do
v.texture:SetTexture(self.tpath)
end
end
local texselects = {}
for k,v in pairs (textures) do
local texsel = Region()
texsel:SetWidth(protocellwidth)
texsel:SetHeight(protocellheight)
texsel:SetAnchor('TOPLEFT',tx,ty)
idx = idx + 1
if idx >= txm then
tx = txreset
ty = ty - protocellheight-backdropborder/2
idx = 1
else
tx = tx + txpos
end
texsel:Handle("OnTouchDown", SelectTexture)
texsel.texture = texsel:Texture(v)
texsel.texture:SetBlendMode("BLEND")
texsel.tpath = v
texsel:Handle("OnTouchDown", SelectGUIConfig)
texsel:EnableInput(true)
texsel:Show()
end
for fbtype = 1,3 do
local innr = 0
local outnr = 0
local instancenumber = 1
local flowbox = _G["FB"..fbnames[fbtype]]
local object = fbnames[fbtype]
local lets
lets = GetLets(flowbox, fbtype)
local inidx
if fbtype == 1 then
inidx = outnr
else
inidx = innr
end
local thisregion = CreateButton(x,y,col,fbtype, object, flowbox, inidx, instancenumber)
thisregion:Handle("OnDragStop", nil)
thisregion:EnableMoving(false)
local label = object
label = label .."\n"..lets[inidx+1]
thisregion.textlabel:SetLabel(label)
thisregion.row = row
thisregion.column = col
thisregion.fbtype = fbtype
thisregion:SetAnchor("BOTTOMLEFT", cpbackdrop, "TOPLEFT", backdropborder+(fbtype-1)*100,backdropborder)
protos[fbtype] = thisregion
end
activeproto = protos[1]
local pagebutton = CreatePagerButton()