You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, I actually don't know if this is related but after switching to Sentry dotnet SDK the crash no longer appears so I think maybe I should report this:
My unity app randomly crashes when I have sentry-unity in my app and I can see logs on Unity Performance Reporting dashboard:
As the stacktrace has some entries about SentrySDK and AndroidJNI, I wonder if there is an unhandled call from AndroidJavaClass.CallStatic in sentry-unity.
@JustinFincher thanks for reporting this. We'll investigate this issue.
The .NET SDK is a totally different SDK, code-wise. I've briefly tested it with Unity (Android, iOS, Windows and macOS) but we haven't (yet?) packaged it up since it requires Unity 2018.1 where this package requires 5.6 only.
@JustinFincher I removed that call to the Android API.
On my tests it worked properly but if in the wild it seems brittle, I rather get rid of it and not report the device arch in this case.
Hi, I actually don't know if this is related but after switching to Sentry dotnet SDK the crash no longer appears so I think maybe I should report this:
My unity app randomly crashes when I have sentry-unity in my app and I can see logs on Unity Performance Reporting dashboard:
As the stacktrace has some entries about SentrySDK and AndroidJNI, I wonder if there is an unhandled call from AndroidJavaClass.CallStatic in sentry-unity.
My environment:
OS: Android 8.0 / 9.0
Device: Pixel 1 / Essential Phone
Unity Version: 2018.3.0b8
Scripting Runtime: .Net 4.x
Backend: IL2CPP
Compatibility Level: .Net 4.x
Strip Engine Code: yes
Hope this information helps :-)
The text was updated successfully, but these errors were encountered: