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Dynamic loading for D3D12 device and DXGI #19

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@kvark kvark commented Oct 31, 2019

Fixes #18

Users can opt into static/implicit linking, or explicit one with "libloading", or even both (to make features truly additive).
I believe these changes cover the entry points we need to get everything running on any other Windows than 10.

@kvark kvark requested a review from msiglreith October 31, 2019 19:50
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bors r+

bors bot added a commit that referenced this pull request Oct 31, 2019
19: Dynamic loading for D3D12 device and DXGI r=msiglreith a=kvark

Fixes #18

Users can opt into static/implicit linking, or explicit one with "libloading", or even both (to make features truly additive).
I believe these changes cover the entry points we need to get everything running on any other Windows than 10.

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
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bors bot commented Oct 31, 2019

Build succeeded

@bors bors bot merged commit 14fafbc into gfx-rs:master Oct 31, 2019
@kvark kvark deleted the libloading branch November 1, 2019 02:21
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Explicitly load d3d12.dll and dxgi.dll
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