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[dx12] Essential fixes to depth views and command allocation #3331

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merged 3 commits into from Aug 14, 2020

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@kvark kvark commented Aug 14, 2020

Sibling of #3330 for master

Fixes the following error:
D3D12 ERROR: ID3D12Device::CreateShaderResourceView: The format (0x2d,
D24_UNORM_S8_UINT) cannot be used with a ShaderResource view. [
STATE_CREATION ERROR gfx-rs#28: CREATESHADERRESOURCEVIEW_INVALIDFORMAT]
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kvark commented Aug 14, 2020

bors r=msiglreith

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bors bot commented Aug 14, 2020

Build succeeded:

@bors bors bot merged commit 01a3b4b into gfx-rs:master Aug 14, 2020
@kvark kvark deleted the dx12-fixes branch August 14, 2020 16:08
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