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Installation

Geoffrey Horsington edited this page Mar 25, 2018 · 5 revisions

Requirements

YAT depends on the following programs/tools:

  • One of the supported patchers:
  • Cecil.Inject 1.2.6+ (GitHub)

For Sybaris version, the Sybaris AIO is recommended.

Getting IMGUI Translation Loader

You can get the IMGUI Translation Loader using one of the following options:

  • Download the latest available build from releases
  • Build the plug-in from latest source (more information to come)

Installation (ReiPatcher)

ReiPatcher build of YAT contains the following DLLs:

  • IMGUITranslationLoader.Hook.dll
  • IMGUITranslationLoader.Patch.dll
  • IMGUITranslationLoader.Plugin.dll

To install, do the following:

  1. Put IMGUITranslationLoader.Hook.dll to <CM3D2 root>\CM3D2x(86/64)_Data\Managed
  2. Put IMGUITranslationLoader.Patch.dll to folder that contains your ReiPatcher patches
  3. Put IMGUITranslationLoader.Plugin.dll to your UnityInjector folder
  4. Run ReiPatcher to patch assemblies. NOTE: Make sure UnityEngine.dll is unpatched. If needed, either restore it from back-ups or download the original one.

Here <CM3D2 root> is the folder where CM3D2.exe is located. Make sure to select either x86 or x64 Data folder depending on the version of CM3D2 you use.

Installation (Sybaris)

Sybaris build of YAT contains the following DLLs:

  • IMGUITranslationLoader.Hook.dll
  • IMGUITranslationLoader.Sybaris.Patcher.dll
  • IMGUITranslationLoader.Plugin.dll

Sybaris 1.0

To install, do the following:

  1. Put IMGUITranslationLoader.Hook.dll to <CM3D2 root>\Sybaris\Loader
  2. Put IMGUITranslationLoader.Sybaris.Patcher.dll to <CM3D2 root>\Sybaris\Loader
  3. Put IMGUITranslationLoader.Plugin.dll to <CM3D2 root>\Sybaris\Plugins\UnityInjector

Sybaris 2.0

To install, do the following:

  1. Put IMGUITranslationLoader.Hook.dll to <CM3D2 root>\Sybaris
  2. Put IMGUITranslationLoader.Sybaris.Patcher.dll to <CM3D2 root>\Sybaris
  3. Put IMGUITranslationLoader.Plugin.dll to <CM3D2 root>\Sybaris\UnityInjector

Here <CM3D2 root> is the folder where CM3D2.exe is located.

What now?

After you have placed the assemblies accordingly, run the game. Next, consider configuring the plug-in and installing translations.

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