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* Changed Input subsystem (again). Now every event has the right inf…
…ormation. * Changed Transformation matrix hierarchy. Now Director's transformation is considered to be Projection Matrix. * Changed Actor's setScaleAnchored and setRotationAnchored methods so that anchor values are no more coordinates in space but proportional values (0..1) representing a percentage (like in behaviors). This is a major issue and should be taken into account for previous developments. * Fixed tutorials and demos to reflect setScaleAnchored and setRotateAnchored changes.
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