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We're currently not being very smart about caching our data in the window so that it doesn't reset back to "we don't have a repository" mode whenever Unity enters playmode or recompiles, killing the appdomain.
All windows and views should be caching their UI data and resetting it smartly (and never between layout and repaint events).
The text was updated successfully, but these errors were encountered:
We're currently not being very smart about caching our data in the window so that it doesn't reset back to "we don't have a repository" mode whenever Unity enters playmode or recompiles, killing the appdomain.
All windows and views should be caching their UI data and resetting it smartly (and never between layout and repaint events).
The text was updated successfully, but these errors were encountered: